When everyone knows the values (classes / races, leaders) of others or at the end of the game, the values can be updated on this page, which will feed the meta statistics (please avoid revealing your or other player’s values when it may provide strategic information to your opponents).
Tournament Settings (except map size) Balance mod: http://steamcommunity.com/sharedfiles/filedetails/?id=661597466 Turn timer = 3 days Medium Map with Surface and Underground on Continents Normal Game flow speed Start town: Village Starting units: Weak Starting distance: Far Roads: Few Roaming units: Average Treasures: Average Cities: Few Dwellings: Few Ressource structures: Average Visit structure: Average Treasure structures: Average Water Slider at 25% Undiggable walls and Diggable Wall Sliders down to 15% All other sliders left untouched at standard 50 % Each Player is given a team number (two different teams, one for each competitor) Ironman Mode: on Seal Victory: off Unifier Victory: at 2 Beacons Tactical Combat Mode - Against AI: Always Ask Game speed: Normal Starting Resource: Standard Starting Skills: Normal All Heroes Have Resurgence: Never Defenders Strength: Strong Cosmic Events: Medium Maximum Number of Heroes: 2 (1 Leader + 2 heroes) Maximum Heroes Level: 13 Map Exploration: On City Founding: On Random heroes match player race: Off Empire Quests: OnÂ
Max. amount of players 2