I lost starting transcendent early but managed to take Growth node early too. Anomaly gave me 3rd hero and research was good to have celestial mod vs stagger, psy mod to make units easier to hit (20%) and Engulfers to ride. I scouted well, used pilot to cross the sea and attacked by turn 17 with 9 units (3 transcendent, 2 heroes, 2 scouts, 1 psy fish and 1 monitor). Growth dwelling gave me tier4 rifle with tons of dmg. 1 hero left in my territory to fight neutrals with Frenzy units. 3 towns ('stolen' 1 settler from opponent territory with influence).
Confirmed by Frantz
Written by Frantz
Confirmed by Frantz
I lost starting transcendent early but managed to take Growth node early too. Anomaly gave me 3rd hero and research was good to have celestial mod vs stagger, psy mod to make units easier to hit (20%) and Engulfers to ride. I scouted well, used pilot to cross the sea and attacked by turn 17 with 9 units (3 transcendent, 2 heroes, 2 scouts, 1 psy fish and 1 monitor). Growth dwelling gave me tier4 rifle with tons of dmg. 1 hero left in my territory to fight neutrals with Frenzy units. 3 towns ('stolen' 1 settler from opponent territory with influence).
Good game - sad i didn't record it ):
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1v1 Frantz versu XLNT
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Information 1v1 Frantz versu XLNT
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Player DreadReapr has been removed.
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1v1 Frantz versu XLNT
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Information 1v1 Frantz versu XLNT