- Last 10 Results from AOW3 Players-
Mr. Hawk Results
Game#19 | VS SINNERS | |
Played: 2018-04-26 | Amount of Humans: 8 |
Kind of Report: ffaen | Amount of Quitter: 1 |
Kind of game: PBEM | |
Game-value: 87 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | rickyroo222 | Rogue | Goblins | 1 | 19 | 0 | 0 | here | |
1 | Ezekiel | Rogue | Dwarves | 1 | 17 | 0 | 0 | here | |
1 | Lightform | Warlord | Elves | 1 | 19 | 0 | 0 | here | |
1 | spockimpossible | Archdruid | Elves | 1 | -20 | 44 | 0 | Y | here |
2 | Mr. Hawk | Necromancer | Tigrans | 2 | 0 | 0 | -60 | here | |
2 | Warlord Keldon | Sorcerer | Humans | 2 | -23 | 0 | -50 | here | |
2 | Tasslehoff | Rogue | Humans | 2 | -25 | 0 | -50 | here | |
2 | Fistandantilus | Theocrat | Dwarves | 2 | -23 | 0 | -50 | here |
Remark:
Written on 2018-05-15 22:41:28
Confirmed by Mr. Hawk
Written on 2018-04-26 23:30:11
Confirmed by Fistandantilus
Written on 2018-04-26 23:07:17
Congratz! Nice 4vs4 with Lightform, nice to see him play and report!!
Please report spock as in your team and quitter (so that he gets -20 and not other point), otherwise he gives you points for beating him.
Written on 2018-04-26 22:58:39
Match has been reported, please confirm!
I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.
Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.
Good look to everybody!
Edit: the "double win account" is under test, probably wont work
Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)
Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx
Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!
Ok guys, we have a problem (that caused this delay).
Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...
My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.
I'm not sure how to fix this.
If I do a revert (or a couple) will the game go back to 1.555?
SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?
Excellent! I have joined the game successfully...
Should be 1.555 now, same name and psw, check if you can join.
Ouch, that's a pity!
No open beta on GOG indeed...Â
So, should I leave the game so you can play?Â
I'd happily join any 1.555 / non-open beta game though!
Yeah, I was assuming everyone was on Steam...
Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.
I'll ask the others and maybe recreate the game later.
Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy
Hi guys,
I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?
Game has been created as PBEM4
Password is: Alliance
Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk
It's a team game so make sure to choose the correct team when you join
Have fun!
P.S.
I've set Unifier victory off so it's a pure conquest game.
Written on 2015-05-16 10:31:32
Hannibal2000 joined!!
Written on 2015-05-16 10:16:46
Mr. Hawk joined!!
Written on 2015-05-16 10:16:33
Tasslehoff joined!!
Written on 2015-05-14 23:29:47
SpiritSeeker joined!!
Written on 2015-05-14 18:29:24
Warlord Keldon joined!!
Game#18 | 2vs2 FFA against Rrrookie&Jonny | |
Played: 2018-03-04 | Amount of Humans: 4 |
Kind of Report: ffaen | Kind of game: PBEM |
Game-value: 62 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | Jonny Thunder | Warlord | Halflings | 1 | 12 | 0 | 0 | here | |
1 | rrrrookie | Sorcerer | Elves | 1 | 12 | 0 | 0 | here | |
2 | Mr. Hawk | Warlord | Goblins | 2 | 0 | 0 | -38 | here | |
2 | Fistandantilus | Sorcerer | Frostlings | 2 | -13 | 0 | -30 | here |
Remark:
Written on 2018-03-14 20:28:25
thanks to you, you too have played very well and we gave up because now we had no more hope, it would have been just an agony for us
honor to the winners
Written on 2018-03-10 11:29:22
Thrilling game, lot´s of fights and tactics, would have gone on a few turns but our opponents surrendered quite surprisingly.
Written on 2018-03-05 15:22:30
Confirmed by Fistandantilus
Written on 2018-03-04 23:06:56
This was a very fun game, and I think it would have gone on longer had Hawk and Fist not surrendered. Despite what the charts show, I felt like Jonny and I had a slight advantage for most of the game. Jonny and I won most of the empire quests, including me building a palace which helped me summon a bunch of eldrich horrors late in the game.
Jonny and Hawk both develped large armies of cavalry in the mid game, but jonny won most of the major engagements with his mobile and powerful eagle riders. Fist killed my leader in the midgame, and jonny and I were both worried about a counter attack from fist, but it never came.
Eventually I got an invisible stack of horrors and bone dragons with my leader. I was able to start capturing Hawk's cities and with my invisibility and mobility was able to pick of Hawk's units.
Hawk and Fist played very well. Good game I hope to play you again soon.
Written on 2018-03-04 22:57:33
Match has been reported, please confirm!
I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.
Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.
Good look to everybody!
Edit: the "double win account" is under test, probably wont work
Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)
Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx
Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!
Ok guys, we have a problem (that caused this delay).
Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...
My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.
I'm not sure how to fix this.
If I do a revert (or a couple) will the game go back to 1.555?
SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?
Excellent! I have joined the game successfully...
Should be 1.555 now, same name and psw, check if you can join.
Ouch, that's a pity!
No open beta on GOG indeed...Â
So, should I leave the game so you can play?Â
I'd happily join any 1.555 / non-open beta game though!
Yeah, I was assuming everyone was on Steam...
Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.
I'll ask the others and maybe recreate the game later.
Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy
Hi guys,
I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?
Game has been created as PBEM4
Password is: Alliance
Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk
It's a team game so make sure to choose the correct team when you join
Have fun!
P.S.
I've set Unifier victory off so it's a pure conquest game.
Written on 2015-05-16 10:31:32
Hannibal2000 joined!!
Written on 2015-05-16 10:16:46
Mr. Hawk joined!!
Written on 2015-05-16 10:16:33
Tasslehoff joined!!
Written on 2015-05-14 23:29:47
SpiritSeeker joined!!
Written on 2015-05-14 18:29:24
Warlord Keldon joined!!
Game#17 | Panda/Hamster/Raccoon/Elk vs The Sinners. | |
Played: 2018-02-06 | Amount of Humans: 8 |
Kind of Report: ffaen | Kind of game: PBEM |
Game-value: 88 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | Jean_de_Metz | Rogue | Goblins | 1 | 12 | 0 | 0 | here | |
1 | HellBrick | Sorcerer | Draconians | 1 | 20 | 0 | 0 | here | |
1 | Melciar | Theocrat | Dwarves | 1 | 25 | 0 | 0 | here | |
1 | Nook | Dreadnought | Humans | 1 | 92 | 46 | 0 | here | |
2 | Tasslehoff | Rogue | Goblins | 2 | -26 | 0 | -50 | here | |
2 | Mr. Hawk | Sorcerer | Frostlings | 2 | 0 | 0 | -61 | here | |
2 | Fistandantilus | Sorcerer | Dwarves | 2 | -25 | 0 | -50 | here | |
2 | Warlord Keldon | Archdruid | Elves | 2 | -24 | 0 | -50 | here |
Remark:
Written on 2018-02-11 14:09:30
Pity it didn't last until turn 100 but it's been a good ride anyway. Congrats.
Written on 2018-02-07 23:32:07
Confirmed by Mr. Hawk
Written on 2018-02-06 19:13:18
It took us 98 turns and 9 months to finish this emotional roller coaster of a game, but it's finally over =) I want to thank everyone who participated in it, both allies and opponents, you all made this game truly epic and thrilling.
This is a game that definitely needs to have a report written about it. I'm not sure when I'll be able to get to it and how long will it take, but the story of our struggle for survival that started with losing Melciar on the day 18(?) and eventually ended with us emerging victorious is just too dramatic to be left unshared. So stay tuned, I guess =)
Written on 2018-02-06 18:55:25
Match has been reported, please confirm!
I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.
Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.
Good look to everybody!
Edit: the "double win account" is under test, probably wont work
Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)
Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx
Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!
Ok guys, we have a problem (that caused this delay).
Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...
My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.
I'm not sure how to fix this.
If I do a revert (or a couple) will the game go back to 1.555?
SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?
Excellent! I have joined the game successfully...
Should be 1.555 now, same name and psw, check if you can join.
Ouch, that's a pity!
No open beta on GOG indeed...Â
So, should I leave the game so you can play?Â
I'd happily join any 1.555 / non-open beta game though!
Yeah, I was assuming everyone was on Steam...
Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.
I'll ask the others and maybe recreate the game later.
Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy
Hi guys,
I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?
Game has been created as PBEM4
Password is: Alliance
Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk
It's a team game so make sure to choose the correct team when you join
Have fun!
P.S.
I've set Unifier victory off so it's a pure conquest game.
Written on 2015-05-16 10:31:32
Hannibal2000 joined!!
Written on 2015-05-16 10:16:46
Mr. Hawk joined!!
Written on 2015-05-16 10:16:33
Tasslehoff joined!!
Written on 2015-05-14 23:29:47
SpiritSeeker joined!!
Written on 2015-05-14 18:29:24
Warlord Keldon joined!!
Game#16 | Round 5 : 2017 PBEM Duel Tournament #52 | |
Played: 2017-12-11 | Amount of Humans: 2 |
Kind of Report: 2017 PBEM Duel Tournament | Kind of game: PBEM |
Game-value: 44 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | Hiliadan | Sorcerer | Draconians | 2 | 5 | 0 | 0 | here | |
2 | Mr. Hawk | Sorcerer | Draconians | 1 | 0 | 0 | -28 | here |
Remark:
Written on 2018-01-11 16:32:23
I finished uploading the videos of this match, here is the playlist: https://www.youtube.com/playlist?list=PLVegwVpl7gLF8yL59VVjinvCCa3VPQkEw
Here is the log of events from my side, feel free to complete Mr. Hawk!
Turn 1
Explanations of the plans for the game for Hiliadan: use of highly mobile floating stacks (Wisps, Phantasm Warriors, heroes and Leader...) to launch surprise attacks and harass the opponent, burning his cities (Destruction Adept's Scorched Earth and Hasty Plunder), and using Guerilla Tactics (Partisan) and cheap units at Inns (Partisan). Grey Guard's Essence Harvest helping to get free CP.
Hiliadan cleared a Great Farm and got a Dread Monkey as a reward.
Turn 2
Hiliadan clears a Great Farm (gets a Warg) and a Gold Mine, losing a Crusher in that second fight. The Wisp cast this turn levels up at the Great Farm then go explore the rapids and find the closest independent city which declares war on Hiliadan and is beyong the rapid: not the best map!
Turn 3
Hiliadan clears a Resource stash and gets a free Store House at his Throne. He finds a way to "cross" the rapids and reach the rebellious Draconian who declared war on him, as a stretch of land allows passage north of the rapids: he sends the smallest group possible to take the city: his Leader, hero and a Warg. The scouting Wisp will join them. The rest of his troops go east to clear sites to prepare for settling.
Turn 4
Hiliadan finishes researching Produce Apprentice and launches the research of Guerilla Tactics (120 RP, 6 turns). His AD reaches level 3, he takes Nourishing Meal. He clears a Great Farm 3 (AD, Sorcerer Leader, Warg) vs 5 (shown on video) and gets a Tiger as a reward, while his Leader reaches level 3 and takes Charged Army. His 2nd army moves toward the settling site and discovers a Brigand Hideout and is sent to purge it. A 2nd Wisp is summoned to reinforce the 2nd army.
Turn 5
Hiliadan conquers the rebellious Draconian Village with 1 Wisp, 1 level 3 Sorcerer Leader, 1 level 3 AD, 1 Tiger, 1 Warg vs 2 Raptors, 3 Hatchlings behind Wooden Walls (shown on video). He summons a third Wisp to reinforce his 2ndary army and clears a Brigand Hideout with it, then wait to heal, before clearing the 3 sites for his next settlement. The Village's vassalization starts, while a Settler is rushed at the Throne (was 3 turns), following the completion of a Builder's Hall.
Turn 6 [2 videos to merge]
Hiliadan clears a Scroll of Knowledge site with his Leader's stack and loses a Tiger (AD, Sorcerer, 1 Wisp, 1 Warg, 1 Tiger vs 3 Phantasm Warriors and 1 Tigran Apprentice shown on video), but his Leader and AD both reach level 5, giving him access to Call Ancestral Spirit with the AD (+ Lesser Befriend Animal). His 2ndary army clears a Gold Mine and Great Farm and loses the Draconian Raptor on the 2nd fight. The Settler moves toward destination. RG1 is reached thanks to the RG of the conquered Village, Economic RG is chosen and a Shrine is launched at the Throne. Guerrila Tactics is researched and Sorcery I is launched (3 turns).
Turn 7
Hiliadan clears a Flowrock Quarry with level 5 Leader, level 5 AD, Wisp and Warg vs 2 Flyers, 1 Hatchling, 1 Crusher, 1 Raptor without casting spell because of lack of mana (shown on video). He then clears a Magma Forge (losing 1 Wisp) and weakens a Watchtower but retreats, benefiting from Guerilla Tactics. His Throne launches an Apprentice (3 turns) and he settles his 1st Outpost.
Turn 8
Hiliadan clears a Racial Governance Tent with his Leader's stack and his AD reaches level 6 and doesn't take anything. His Wisp gets to Expert. He tries his luck at an Inn but retreats as he has not CP and mana to cast anything to help. He does use Nourishing Meal to heal a little bit and benefit from Guerilla Tactics. His 2ndary army tries to clear the Watchtower again, without the Warg who made contact with the Giant Dwelling (which proposed Peace!): it's a failure, the Crusher and Dread Monkey die, though the enemy Cavalry and Longswordman accompany them to their graves. It would have been better to wait and do nothing to heal! A Builder's Hall is launched at the first Outpost settled.
Turn 9
Hiliadan clears the Inn he retreated from last turn, then takes another rebellious Draconian Village, despite its Wooden Walls. The Raptor, Charger, Crusher and 2 Hatchlings are killed by level 6 Leader, level 6 Sorcerer, Wisp and Warg without casting spell, by killing the ranged units and letting the melee units get out (shown on video). His 2ndary army clears the Watchtower where 2 units died the previous turn. Sorcery I is researched and Sorcery II launched. The Leader takes Inflict Stun on level 7 and the AD Druidry II. The first conquered village is released as Vassal.
Turn 10
Hiliadan loses his AD to a Critical Strike (44 damage) from a Dragon Ancestry-boosted Flyer, he retreats from that fight and clears a Brigand Hideout, getting a Halfling Adventurer as a reward. He recruits a Tigran Rogue hero and sends him to reinforce his 2ndary stack which gets ready to clear a Necromantic Circle. He starts casting a Wisp to build an army to attack Mr. Hawk, w hich he just found (but didn't officially meet, to keep the surprise effect!). His Throne completes an Apprentice and launches a Hatchling.
Turn 11
Hiliadan clears a Gold Mine with his Leader stack and gets to level 8. He takes Dragon Slayer Party and 20% Fire Protection to fight a Flowrock Quarry defended by Draconians (and also because he believes Mr. Hawk plays Draconian too). He retreats from the Flowrock Quarry without killing any unit, and then take +1 Ranged Strength (which would have helped kill a Flamer). His 2ndary army waits above Ancient Ruins, letting the Apprentice arrives to help with a difficult fight with 3 Hunter Spider Babies. RG2 should be reached in 5 turns, so a Crusher is started at the Throne. The Outpost builds a Shrine.
Turn 12
Hiliadan clears 2 Gold Mine with his Leader's stack, losing 1 freshly summoned Wisp and his Warg at the first, then fighting with 2 Wisps (one Champion I), his Leader and 1 Adventurer vs 1 Hunter Spider Baby, 1 Dread Spider Baby, 2 Boars, 1 Skewer, 1 Marauder (shown on video). His 2ndary army clears Ancient Ruins. The Throne launches a 2nd Crusher. The Leader reaches level 9 and takes Inflict Spirit Breaking. The Giant Dwelling gives a Vassal Quest with 2 Ogres as as reward.
Both opponents meet.
Turn 13
Mr. Hawk loses his Throne to 3 Scoundrels but retakes it in the same turn.
Hiliadan clears a Flowrock Quarry: 1 Flyer, 2 Elders, 1 Flamer (slightly injured from turn 11's fight), 1 Hatchling vs 3 Wisps (1 Champion I), level 9 Leader, 1 Adventurer, putting Inflict Stun + Inflict Spirit Breaking to good use (shown on video). He then clears a Gold Mine and spots a Shrine of the Guardian Angel which will be used before attacking Hawk. His 2ndary army clears a Necromantic Circle and moves toward the Giant Dwelling. His Leader reaches level 10 and Rogue level 3. He builds 1 more Crusher at his Throne and a Settler at his Outpost. His 2nd Draconian Vassal is established.
Turn 14
Mr. Hawk sends a Wisp toward Hiliadan.
Hiliadan dispatches his Champion I Wisp to deal with the spy (with dire consequences, cf. infra). He clears a Watchtower and a Great Farm with his Leader's army, losing the Adventurer who was low on HP. He tries a 3rd fight at a Magma Forge but does not see that a Wisp enters into range of a Flamer at some critical point and thus loses his Leader... His 2ndary army completes the Quest and he gets 2 Ogres + the Giant Dwelling. He starts a Temple at his Throne.
Turn 15
Hiliadan finishes the Magma Forge fight with his Champion I Wisp, a 2nd Wisp and his Tiger. He clears an Arcane Catalyst with his Rogue's stack and gets +79 CP. Blocked by rapids cutting the map in two, he starts looking for a Cave Entrance. He asks for a Tribute to his first Draconian Vassal, and sends units to garrison his Vassals and scout Mr. Hawk. 3 units are recruited at the Giant's Inn, taking advantage of the -25% cost of Folk Hero.
Turn 16
Mr. Hawks' Leader stack gets in position above a Lost Library and spots Hiliadan's Harpoon Thrower. His Leader is level 4 and he has a level 5 and a level 3 Rogues.
Hiliadan moves his 2ndary army toward the Shrine to the Fallen Angel, ready to ambush Mr. Hawk. He clears a Gold Mine with his 2 Wisps and Tiger vs 1 Raptor, 2 Crushers and 1 Hatchling, losing 1 Wisp to bad play (shown on video). He gets RG2 and chooses Regrowth on Crushers and Chargers. He recruits 2 units at an Inn visited by Mr. Hawk (who also recruited 2 units).
Sorry for the video abruptly cutting, my headphones unplugged and it broke the recording.
Turn 17
Mr. Hawk clears the Lost Library and moves toward through a Lucky Cloverfield and a Bountiful Melon the Giant Dwelling.
Hiliadan clears and visits the Shrine to the Fallen Angel with his Rogue's stack. He tries to get in position to attack Mr. Hawk next turn. His Leader gets back from the void and moves toward unexplored sites to reach level 11 and Master Illusionist. He summons 2 Wisps. A small stack of 4 fights 2 Bleak Wargs and 1 Kobold roaming near them: Hiliadan loses a Flamer and has to retreat twice, killing only 1 Bleak Warg and using 40 CP on Harmonizing Energy.
Turn 18
Mr. Hawk clears a Flowrock Quarry and starts moving toward Hiliadan's Throne.
Hiliadan regroups 4 units to move toward Mr. Hawk's Throne, while his Rogue's army also moves in that direction. His Leader's stack clears a Magma Forge, losing a Wisp to a Lesser Fire Elemental. He tries a Shrine of the Fickle Mermaid fight but has to retreat. His Leader reaches level 11 and takes Master Illusionist. He rushes a Lab at his Throne to build defensive units. A small army tribute is accepted from the 1st Draconian Vassal.
Turn 19
Mr. Hawk clears 2 Mana Nodes with his Leader stack and gets 2 turns away from his enemy's Throne.
Hiliadan scouts the 6 defenders at Mr. Hawk's Throne and sends his Rogue's stack with Regrowth toward it. He spots a Watchtower, casts a Wisp and takes it, then spotting a Settler and sending the Wisp to kill it. His Leader consummes the Lucky Cloverfield adjacent to Mr. Hawk's Leader and then conceals itself on the rapids with his 2 Wisps, thanks to Master Illusionist. He cancels a Lab at his Outpost to build a Hatchling and sends the garrison toward his Throne, where he rushes a Wooden Wall.
Turn 20
Mr. Hawk does not move much with his Leader's stack.
Hiliadan clears a Shrine to the Fickle Mermaid with his Leader's stack by attacking it twice, using Guerrilla Tactics (shown on video). He then takes Haste Berries and move toward the East but is not cautious and ends up 2 hexes away from 3 nasty roamers... and may die next turn! While Hawk is at his door. He himself gets 4 + 6 units + 2 Wips in position to strike Hawk's Throne on turn 21. Reinforcements are also 1 turn away from his own Throne. He also does a misclick and rejects the nice Warlord hero who is proposed to him, so will get another hero on turn 21.
Turn 21
Mr. Hawk gets in position to attack Hiliadan's Throne.
Hiliadan's Leader is safe, the roamers moved away. He goes after them and exterminate them but has to sacrifice (his strongest) Wisp as the Mature Shock Serpent is tough to kill with a shock-oriented army (shown on video). He takes Hawk' Throne with his 12 units, losing only 1 Tiger (shown on video). Regrowth was overkill and not necessary (no unit would have died without it). He gets ready to defend vs Mr. Hawk with a freshly recruited Necro, who took Throw Curse, Raise Corpse and +1 HP, +1 Resistance.
Turn 22
Mr. Hawk successfully takes Hiliadan's Throne, losing his level 5 Rogue, Elite Raptor and his Tiger. He's left with his level 6 Leader, level 7 Rogue, Expert Phantasm Warror and Recruit Phantasm Warrior (+1 Wisp somewhere).
Hiliadan starts releasing his Outpost as a Vassal (2 turns), hoping Hawk won't take it before release. He finishes the Empire Upgrade giving mana and starts Summon Phantasm Warrior. He moves his Leader toward the Giant Dwelling to complete the Quest there and his Rogue's army north, first toward a Dungeon and then to head toward his old Throne.
Turn 23
Mr. Hawk continues his conquest, taking Hiliadan's Village, losing no unit.
Hiliadan, having lost 3 battles in a row gets -100 Empire Happiness for 5 turns and reaches a net -200. He cannot afford to get an additional -100 from changing alignment so he lets defenders of a Great Farm run instead of battling them. He then moves to complete the Giants' Quest and go take the Dwarf city on the Artic. His Rogue's stack tries to clear a Dungeon but has to retreat and he loses his Champion I (almost II) Wisp, due to very bad tactics (shown on video as an example of what NOT to do)...
Turn 24
Mr. Hawk takes the Watchtower between Hiliadan's old lands and the Giant Dwelling with a Wisp.
Hiliadan completes the Giants' Quest and gets an Ogre as a reward. He prepares himself to clear the Haunted Boneyard. His Rogue's stack clears the Flowrock Quarry where his AD had died (and gets back his gear), the hero reaches level 5 and takes Assassin's Strike. The Vassals can't be absorbed because without any city controlled on the map, the price of absorption shot up by +200%.
Turn 25
Mr. Hawk sends a Wisp through a Shrine of the Fickle Mermaid and toward the northernmost Vassal of Hiliadan.
Hiliadan fails again a battle and loses his Rogue hero, an Ogre and a Hatching (at a Lost Library). He still gets Voluntary Union as a reward, which might prove useful. He does a good battle vs the Haunted Boneyard, losing no unit. He gets a Very Hard Quest from the Giant Dwelling but rejects it as it requires killing a Eldritch Horror, a Earth and Blight Elementals, a Cockatrix and 2 Wisps which seems too dangerous, and also because the units are too close from him and could attack his Leader in auto. He asks a Tribute from his Northernmost Vassal and gets 3 Flamers, which burns to ashes the Bleak Warg and Kobold ho are roaming the area.
Turn 26
Hiliadan clears a Magma Forge with his leaderless army. He moves his Leader's stack toward the Dwarf City to take it. He starts researching Magic Fist and starts casting his first Phantasm Warrior.
Turn 27
Mr. Hawk moves his Leader toward the North-West corner of the map.
Hiliadan takes the Dwarf City defended by 2 Firstborns, 2 Forge Priests, 1 Crossbowman, 1 Prospector, 2 Axeman, 1 Deepguard, with 1 Phantasm Warrior, 1 Ogre, 1 Longbowman, his Leader, 1 Crusher and 4 Wisps (shown on video). He also clears a Vault of Knowledge (finishes Magic Fist and starts Chain Lightning) and and a Flowrock Quarry, losing an Ogre and a Royal Guard. He reaches Wealthy Empire. He launches Absorption (2 turns) of the Dwarves.
Turn 28
Mr. Hawk clears a Brigand Hideout with 3 Phantasm Warriors, his level 6 Leader and level 8 Rogue (with Invisibility). He then kills the Wisp of Hiliadan with the 3 Phantasm Warriors.
Hiliadan scouts his old Throne (defended by 1 Crusher) and Village (Vassal of Hawk). He clears an Inn, recruits a Gryphon Rider, and clears a Flowrock Quarry and recruits an Eagle Rider. His Leader reaches level 13.
Turn 29
Mr. Hawk moves back his Wisp on the water.
Hiliadan seizes the opportunity of the enemy Wisp being at range and cast a Phantasm Warrior to kill it, together with his own Wisp. He clears a Hall of the Forefather and gets a Crown with True Sight, +1 Resistance, Minor Bard Skills, and a Nightmare Mount (+40% Fire Protection). He also clears a Shrine to the Fallen Angel with his 2ndary army and gets Regrowth on it. He starts an Artica Embassy at his newly absorbed Dwarf City and pays to absorb one Draconian Vassal, where he starts moving his Throne.
Turn 30
Hiliadan continues scouting Hawk's Throne: 1 Crusher, 1 Hatchling. He moves his Leader's stack to the Shrine to the Fallen Angel and gets Regrowth on his Invisible stack. His 2ndary army moves back toward the city where he is moving his Throne, while his small floating/flying stack is also moving nearby to then move toward his old cities. He gets an Easy Quest from the Giant Dwelling: kill 1 Bone Wyvern and gets 1 Ogre as a reward. Having finished Chain Lightning, he starts Sphere of Protection (3 turns).
Turn 31
Mr. Hawk casts a Wisp and takes back the Watchtower between his lands and the Giant Dwelling. He appears very close to where Hiliadan is migrating his Throne and sends a Prowler to remove Regrowth from one of Hiliadan's stack. He recruits a hero.
Hiliadan buys 4 units at the Inn close to his future Throne and regroups behind the Wooden Wall. One stack of 4 can't reach the city so stays outside and out of range of Hawk's army. His other armies move toward Hawk's territory. Hiliadan delays the recruitment of a Necromancer hero at his Dwarf City.
Turn 32
Mr. Hawk clears the Shrine to the Earthen Mother and moves away. He consummes the Shrine to the Fickle Mermaid with his Wisp near his cities.
Hiliadan reaches Dwarf RG1 and takes the economic upgrade (both upgrades are not very useful in his situation). His Leader's army continues to move toward Hawk's cities. His 2ndary army regroups to protect his freshly migrated Throne. He starts building 1 Yeti and 1 Hatchling and recruits the Necro hero which spawned on turn 31.
Turn 33
Mr. Hawk moves his units out of his city to complete a Quest at the nearby Vassal.
Hiliadan gets ready to attack the ungarrisonned city. He garrison 13 units at his Throne and a Nightwatch resets the counter for the Shrine West of the Throne. He starts researching Star Blades (1 turn). He gets a new Easy Quest from the Giants and accept it.
Turn 34
Mr. Hawk completes his Vassal's Quest and gets a Draconian Elder as a reward. He moves back toward his city with his Necro's army. His main army moves back toward Hiliadan's Throne after having cleared several sites for XP and units to mind-control.
Hiliadan prepares for impact at his Throne. He takes Hawk's city and Vassal and positions his Leader's stack to be able to strike both depending on what Hawk decides to retake. His Necromancer starts moving to complete the Giants' Quest. Having researched Star Blades, he starts Essence Harvest, since Arcane Binding is not available as a potential research.
Turn 35
Mr. Hawk attacks Hiliadan's Village with his Necromancer's stack but Hiliadan's Regrowth Expert (who got to Elite during the fight) Crusher survives, leading his opponent to surrender.
Display of the score and debrief of this quick & dirty game.
Written on 2017-12-13 06:16:46
Unfortunately I made some mistakes at the beginning and I lost some units that slowed me down a lot, but I did not have much chance of winning anyway: good game anywayÂ
Written on 2017-12-13 06:06:45
Confirmed by Mr. Hawk
Written on 2017-12-11 03:58:51
Match has been reported, please confirm!
I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.
Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.
Good look to everybody!
Edit: the "double win account" is under test, probably wont work
Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)
Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx
Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!
Ok guys, we have a problem (that caused this delay).
Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...
My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.
I'm not sure how to fix this.
If I do a revert (or a couple) will the game go back to 1.555?
SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?
Excellent! I have joined the game successfully...
Should be 1.555 now, same name and psw, check if you can join.
Ouch, that's a pity!
No open beta on GOG indeed...Â
So, should I leave the game so you can play?Â
I'd happily join any 1.555 / non-open beta game though!
Yeah, I was assuming everyone was on Steam...
Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.
I'll ask the others and maybe recreate the game later.
Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy
Hi guys,
I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?
Game has been created as PBEM4
Password is: Alliance
Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk
It's a team game so make sure to choose the correct team when you join
Have fun!
P.S.
I've set Unifier victory off so it's a pure conquest game.
Written on 2015-05-16 10:31:32
Hannibal2000 joined!!
Written on 2015-05-16 10:16:46
Mr. Hawk joined!!
Written on 2015-05-16 10:16:33
Tasslehoff joined!!
Written on 2015-05-14 23:29:47
SpiritSeeker joined!!
Written on 2015-05-14 18:29:24
Warlord Keldon joined!!
Game#15 | Round 4 : 2017 PBEM Duel Tournament #48 | |
Played: 2017-10-19 | Amount of Humans: 2 |
Kind of Report: 2017 PBEM Duel Tournament | Kind of game: PBEM |
Game-value: 45 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | AlXStormrage | Theocrat | Draconians | 2 | 4 | 0 | 0 | here | |
2 | Mr. Hawk | Necromancer | Tigrans | 1 | 0 | 0 | -31 | here |
Remark:
Written on 2017-10-19 23:11:38
Indeed, the game was pretty even at most time, though after I made a decision on attacking dragon vassal, I was pretty sure I was done for. Luckily for me, I managed to get other underground vassals, that supplied me with plenty of gold (and units ).
All in all a good match, thanks for the game Hawk, was a pleasure.
Written on 2017-10-19 20:35:09
Match has been reported, please confirm!
I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.
Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.
Good look to everybody!
Edit: the "double win account" is under test, probably wont work
Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)
Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx
Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!
Ok guys, we have a problem (that caused this delay).
Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...
My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.
I'm not sure how to fix this.
If I do a revert (or a couple) will the game go back to 1.555?
SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?
Excellent! I have joined the game successfully...
Should be 1.555 now, same name and psw, check if you can join.
Ouch, that's a pity!
No open beta on GOG indeed...Â
So, should I leave the game so you can play?Â
I'd happily join any 1.555 / non-open beta game though!
Yeah, I was assuming everyone was on Steam...
Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.
I'll ask the others and maybe recreate the game later.
Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy
Hi guys,
I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?
Game has been created as PBEM4
Password is: Alliance
Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk
It's a team game so make sure to choose the correct team when you join
Have fun!
P.S.
I've set Unifier victory off so it's a pure conquest game.
Written on 2015-05-16 10:31:32
Hannibal2000 joined!!
Written on 2015-05-16 10:16:46
Mr. Hawk joined!!
Written on 2015-05-16 10:16:33
Tasslehoff joined!!
Written on 2015-05-14 23:29:47
SpiritSeeker joined!!
Written on 2015-05-14 18:29:24
Warlord Keldon joined!!
Game#14 | B&I vs the Italians | |
Played: 2017-06-22 | Amount of Humans: 8 |
Kind of Report: ffaen | Kind of game: PBEM |
Game-value: 90 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | Hiliadan | Rogue | Humans | 1 | 19 | 0 | 0 | here | |
1 | AlXStormrage | Dreadnought | Tigrans | 1 | 15 | 0 | 0 | here | |
1 | Jean_de_Metz | Sorcerer | Draconians | 1 | 13 | 0 | 0 | here | |
1 | Ezekiel | Theocrat | Dwarves | 1 | 16 | 0 | 0 | here | |
2 | Fistandantilus | Rogue | Tigrans | 2 | -17 | 0 | -50 | here | |
2 | Tasslehoff | Theocrat | Orcs | 2 | 0 | 0 | -65 | here | |
2 | Warlord Keldon | Theocrat | Dwarves | 2 | -17 | 0 | -50 | here | |
2 | Mr. Hawk | Necromancer | Dwarves | 2 | 0 | 0 | -75 | here |
Remark:
Written on 2017-06-28 16:08:07
Yes, it was clearly luck to be able to kill Tass' Leader at that point. I was at the right time at the right place. I guess 1 turn later, the 2 armies would have merged.
And then it's impressive how things can develop after turn 40. In a few turns, a lot of things happens. It gives some good lessons on how far you should be in research, settlements, army, etc. by turn 40 in Large maps.
Written on 2017-06-28 15:59:19
Taking Tass out so fast felt a bit of a luck factor to me, and a bit disappointing about game scales shifting so fast into our favor. Nevertheless good plays from Keldon and Hawk (didn't see Fist much ), you had me and Eskild working our brains overtime to have you contained (we've also prepared a trap, which didn't quite work
).
Anyway great match guys, thanks everyone for game! Hope we get to play in the future again!Â
p.s. From what I remember about my initial role - it was to build strong economics in order to back anyone up if needed, building items on demand and with the focus on the late game.
As options we considered Dwarf Riders/cavalry units with pistols, but it was not a set plan. Also from what I remember, initially the plan to attack at turn 20-30 included only 3 players (Hillia, Jean, Eskild), I was to expand at the time.
Written on 2017-06-28 04:39:12
Well, thanks Hawk and Tass for these very nice reactions, makes me feel great about playing with you...
It's really sad we have this kind of spirit on both sides, not creating a nice atmosphere in the community.
I guess it partly stems from your total misunderstanding of and grudge against actions like turn order optimization on my side.
Written on 2017-06-27 23:30:22
TLTR!
Write less, play faster.
Ciao.
Written on 2017-06-27 19:58:51
Good game, but ...it's too long to read!
Despite us we lost, Fistandantilus has the highest score of all players
Written on 2017-06-27 18:30:14
So, time to tell the story of our big 4vs4!
We have tried to organize this game of A Song of Blight and Ice (B&I) vs The Sinners (Sin) for quite some time and eventually, it started after cbower left AoW3, so we were only 3 on B&I's side. We invited Jean de Metz to join us and finally, the big battle was able to start. It was the first team game with all B&I players and the first team game with B&I + Jean, while The Sinners had already played together and have known each other for a long time. So our team had to coordinate well to avoid being just "several good players playing each on his side" (at the end of the game, our team's members are ranked #2, #3, #4 and #5...) but rather be more than the sum of our skills, and create real synergies between us.
We had started discussions on how best to work on the strengths of a team when cbower was still there. After his departure, the discussions were much less animated and fruitful, but still, we came up with a basic strategy:
- Jean and I would team up on the surface, me playing Rogue to have nice scouting and him playing Sorcerer. I would be able to raise an army on the road through Charm and he would be able to raise one through summons, so we would have a nice spearhead force capable of striking our enemies in their lands. Sorcerers have Master Illusionist and Rogue have several concealment abilities so we could also hide from our enemies and sneak through their lines. We both took Destruction Adept (Jean took Destruction Master I think) to be able to Hasty Plunder the cities we would take and use Scorched Earth strategies. I took Explorer, which also yielded us the whole map when I researched Master Cartographer. And my final spec was Partisan, which also proved critical to harass Fistandantilus much later in the game.
- Ezekiel and AlXStormRage would team up underground. Ezekiel would scout with Cherubs and expand, while AlX would produce a strong Dreadnought economy. AlX wanted to try Tigran Dreadnought, which benefits from the gold bonus of Tigran's cities. Ezekiel wants for the Dwarves, which are a strong pick UG.
- we would try to synchronize our "power surges" to have working armies at around the same time, around turn 20-30, to go hunt for our enemies. AlX and Ezekiel should aim for Pistol Boar Riders for AlX (Ezekiel was supposed to give him a Dwarf city) and Ezekiel for some class units. Jean and me would aim for Phantasm Warriors and Assassins (move fast around most terrains).
- we also discussed going for Beacon victory with AlX getting Dwarf and Tigran Champion Racial Governance (RG) and lighting the Beacons.
We set up a Dropbox's shared folder between us to exchange screenshots.
We'll see communication and cooperation in the team was not as good as that and some parts of the strategy were actually never really agreed by some team members (who didn't reject them or propose better ones either), and therefore never applied.
Everyone on our team developed at a good pace and vassalized his closest independent, settled an Outpost, etc. Everyone? No, not me! I was on an island, cut from the main (and quite big) continent, and it meant it would take me a lot of time to settle outside of my island, as I would need to research Basic Seafaring, bring a Settler to water (2-3 turns), travel for about 2 turns on water, disembark, then reach a favourable site (2-3 turns). And I had been reckless and tried to clear a Trading Post defended by 2 T3 (I think, don't remember very well now) too early, losing my Cavalry and I think my Leader too. My army was weak and the Quest my City-size independent gave me was on another very small island north of my medium-size island. So I had to scrape together the weak army I had and try to reach the island before the Quest expired. I failed and didn't get any reward from the independent, but rather, a relationship malus. The scores (see at the bottom of the report) indeed show I was behind at the beginning of the game.
AlX had selected the wrong layer and ended up on the surface with us. Fortunately, a Cave Entrance was nearby and we quickly agreed on an expansion plan:


My Crow and Ezekiel's Cherub were sent to scout for our enemies, who were likely in the south-east corner of the map (we were on the north-west).
Around turn 21, we found Tass. We discussed potential strategies with Jean and agreed to go straight for Tass, going through a Fey Dwelling to take control of it. Jean would try to get Phantasm Warriors while I would bring the stacks I had just acquired and Assassins I would produce at Lansdale.
Indeed, my misfortune had turned and with 2 (I think) Bards I had produced, I was able to Charm no less than 2 (!!) Human (!!) Warbreeds, together with the help of my Charming Leader. They were mind-controled in a Dungeon in the domain of Lansdale, the Human City near me, so I also received 2 good units with them. Lansdale was an ideal city, with a Dungeon, Trading Post, Maelstrom and many other sites, which meant it could produce Assassins or Scoundrels boosted with two Mythical City Upgrades (MCU): the Mercenary Camp (+1 def, + 1 melee damage - and +1 ranged damage but useless for Assassins, good for Scoundrels though -) and the Mariner's Guild (Water Concealment). And I could easily one-turn them with all the production bonus in the domain. Human Warbreeds have the big advantage of Swimming, which is ideal to go with a Rogue. I also happened to have received a Flying Mount from the Trading Post which had cost me dearly earlier in the game, so I was even more mobile with my Leader (and I had a Swimming, Free Movement AD to go with me).
We thus chose Option 2:

Despite the Large map, the game was broadly decided during mid game.
On turn 25, my Leader and AD hero were south of Hantuli, the Tigran Vassal of AlX. Jean's Leader was south of his domain. We were about 2-3 turns from each other and moving according to the plan designed earlier (see above). We agreed on two paths for our armies, to both be able to clear sites and avoid "eating each other's meals". Ezekiel (Eskild) cooperated with us and provided us with very helpful scouting through 1 Cherub he moved in front of our armies. At that time, I was very low on mana and not able to cast more Crows to scout in front of (both of) us (I was casting Iron Grip on all my cities, among other things).
On the plan below, you can also see my Settler about to reach the continent (below "Lost Library" on the left).

We had also spotted a Giant Dwelling, Tomstod, and I considered an option to move through a river (much faster than by land, thanks to Swimming), reach the Dwelling, take it, and then join back with Jean (option 2, in dark green on the map). At that time, I had also a Sorcerer hero with my main army, and he could do a second group, clearing in the north-south axis. The idea was to meet with all our troops at Eem Elsqua, the Fey Dwelling.
Shortly after, I received a Quest from the Giants, and then confirmed I would go for it.
At that point, the Sinners were very fair play and nice to me and I'd like to thank them for that! I was constantly exchanging the mounts between my Leader and my AD, who had Vision Range Upgrades (+ later, a +2 Vision Range item) and True Sight, to benefit from the +2 Vision Range of Flying Mount. In normal times, the Wyvern would be mounted by my Leader, but everytime I wanted to scout a bit, I would give it to my AD and then back to my Leader. Except that my Leader didn't Swim!! So when I unmounted over a water hex, he drowned!... No warning was given saying: "You're about to drown, are you sure you want to unmount?". I filed a bug/issue report with Triumph and the Sinners allowed me to reload.
(I also had at least 2 crashes)
Jean was very cautious, and probably rightly so, and didn't want to try very hard sites at that point, so he didn't want to clear the Wizard Tower Ruins for instance. That also played a role in the path we chose (I would try the hard sites with my Leader's stack).
So in the end, my Sorcerer took the light blue path, Jean the dark blue path and my Leader the dark green path.
Meanwhile, Ezekiel (until his Cherub got killed) and I scouted Tass' lands and found Fistandantilus.
Fistandantilus had a strong party of Bards, with a strong Warlord hero (level 9) called Girron and was apparently doing great.

Underground, AlX and Ezekiel were expanding well but considered they had never agreed to the initial plan of giving a Dwarf city to AlX to build Boar Riders or coordinate their power surge. So at turn 29, AlX was not really in a position to move forward with an attack army. Ezekiel was clearing toward the middle of the map with his own force and took a Giant Dwelling (and plundered it, not sure to be able to hold it, which proved to be too cautious because our enemies never really reached that point, but with the information at that stage, it was a good move).
They were both building a strong economy.
Fistandantilus moved Girron toward us and at turn 31, he was level 11, and getting dangerously close to Jean's domain (and the Giant Dwelling of Tomstod).
At the same time, Ezekiel spotted the army of Tass, led by a level 7 Tigran AD with some good Orc Crusaders, Black Knight and Martyrs. We later found out he had another hero, a Rogue with some stack concealment, and stack to back them.
On turn 32, Jean and I updated the plan from turn 21.
We had found out that the Fey Dwelling had become a Vassal of Fistandantilus and we were about 2-3 turns away from Tass' army so we had to be cautious. The plan was that I would take the Dwelling and move close to Tass but out of range, concealing in all the Dense Vegetation and sites (Urban Concealment), then move in the back of Tass and attack Gragnano. Jean would strike at the same time but another city, San Nicolo, moving through a route farther north than me. We would have to raze a Watchtower with a Crow or something, to shut the eyes of Tass.


There was a Shrine to the Fallen Angel north of the Feys, which I used and then I moved near the Fey, concealed. I did not attack a Dungeon on the same turn to avoid revealing my position to Fistandantilus as he could see it (and also to keep the Regrowth). The turn after, I attacked the Dwelling in auto-combat as he had kept a Crow adjacent to it. The fight went well and despite the Fey T3 defending it, it fell under our control.
We then moved according to plan and Tass retreated.
We calculated carefully how Tass could move to choose the locations for our stacks.

At the same time, Ezekiel was moving below us UG and was starting to encounter some enemy troops. I sent a Marauder recruited at an Inn to support his scouting, with a Cave Concealed unit with Night Vision (Goblin Marauder = very good for this).
On turn 34, Fistandantilus decided to show us where he was (weird decision, why Fistandantilus?). He had some strong units and maybe hesitated to attack the Merfolk Dwelling of Jean in auto but then decided it was not a good idea.

Things were heating up UG as Warlord Keldon also showed up with some strong stacks, not far from Ezekiel.
And we were also worried about Fistandantilus' Girron's stack, who was last seen close to Jean's domain.
Jean cautiously moved south with a secondary army, scouting in front of him for signs of Girron. On turn 35, I found back Girron with a Crow looking for him: he was near a Naga Dwelling south-east of his previous position and relatively far away from Jean.
On the same turn, Ezekiel found the 2nd and last hero (we had only 2 heroes + 1 Leader) of Fistandantilus: Xor-Thi, a Draconian Arch Druid, level 5. He was accompanied by a Shadow Stalker and some nice mind-controled units (2 Elite Floating Apprentice among other things), showing that Fistandantilus was way ahead of me to produce Shadow Stalkers. At that time, I was still at least 7 turns away from having Shadow Stalker researched. But I had actually started discussing how to produce Shadow Stalkers at turn 28 or even earlier as shown on this discussion with the team (who broadly advised me to directly produce Shadow Stalkers; in the end I went for evolving Scoudrels, as it was much cheaper):

I cleared a Wizard Tower Ruins on turn 35 and got enough RP to research Master Cartographer, which meant I saw all the map (with fog of war) and was subsequently able to plan our moves very efficiently, and to share the information with my allies (though they did not use it as much as they could, never asking me screenshots of the map where they had no vision).
On turn 35, Jean had 7 cities and I think AlX had reached Monoculture earlier (I didn't note when). I didn't note how many cities the rest of us had, but I probably had 4. Ezekiel had 5 cities.
Fistandantilus had 5 cities, Tass 4, Keldon 3 and Hawk 5.
Tass moved east and I was able to circle around him by the west side, moving concealed on Dense Vegetation and sites with my Leader, AD, 2 Warbreeds, Fire Giant and Human Knight.
UG, Ezekiel retreated toward the south in front of Keldon's army who pursued from north to south. AlX was moving from west to east with very experienced and strong stacks. We spotted Hawk's Leader (level 9) and about 4 stacks of units at Ram it Down.

On turn 38, we had a false alert as we thought Keldon was moving toward Jean's domain: a Dungeon had been cleared in the north, UG and scouts from Keldon and Fistandantilus were popping out of the underground near Jean. But scouting parties from Ezekiel and me didn't find anything.
At the same time, in the south, everything accelerated as I spotted Tass' leader with my "watchtower" AD.

Tass had not been very cautious, leaving his Leader with a relatively weak stack (it was a Very Likely fight), and in range of my troops, which he probably thought were further away (they were concealed on the Lost Library). He was probably planning to regroup with his main army who had moved back toward his lands, but I was able to strike and then retreat 1-2 hexes, staying out of range. Tass was in the void.
The army of Tass moved north-east for some reasons... leaving the field open for Jean and I to start capturing and Hasty Plundering his cities one by one.
Jean was moving toward San Nicolo at this time and he changed course to reach Tass' throne. As he was already close, he could make it before Tass came back and he was dead.
UG, Keldon controlled the Archon Dwelling of Bernarius (that Ezekiel had controlled for a short time), Hawk the Fey Dwelling of Fal-Lysse, as well as the Oupost of British Steel and the city of Ram It Down. AlX was coming from the south-west and Ezekiel was retreating from Bernarius toward the south. Keldon moved behind Ezekiel. Hawk was moving toward AlX to confront him at British Steel that the Tigran Dreadnought had just captured.
Hawk had a big army and had built a Fortress at a choke point. It was a game of "are you ready to attack 2 vs 3 at a choke-point?" with movements forward and backward for a few turns.

Exactly at the end of "mid game" (if we consider it to end at turn 40), Jean eliminated Tass by taking this turn and we started the late game of this Large map on a strong position: the armies of Ezekiel and AlX matched those of Hawk and Keldon, we were playing 4 vs 3 and Jean and I were about to conquer all the remaining cities of Tass, getting nice income through the plunder.
Thanks to Master Cartographer, I knew there were two Cave Entrances behind the lines of Fistandantilus, leading straight to Mr. Hawk's core lands. I also knew the position and how to access the cities of Fistandantilus.
We spotted Fistandantilus settling on a unhospitable island south-west of Tass' island and not far, Xor Thi and some Shadow Stalkers and King Shock Serpents (concealed on Water).

While Jean and I considered we had gained full control of Tass' old island, Fistandantilus tried a bold move and took back Tass' old throne. We decided to act cautiously and stayed grouped together, waiting for San Nicolo to be plundered before moving out and trying to get back the throne.
Fistandantilus could have played more aggressively and pressed with more troops at this stage but he was probably as afraid by our troops as we were by his (many Shadow Stalkers, Elite Apprentices, King Shock Serpents...). So he backed down and moved back to his side of the ocean.
Surprisingly, Fistandantilus himself (the Leader) was still playing around the Merfolk Dwelling of Jean in the north.
Fistandantilus did not drain the effects of Shrine of the Fickle Mermaid, Haste Berries and did not garrison Inns all around his island so I was able to take advantage of them with Crows, circling his islands and assessing his defenses.
Around that time, AlX built me a Life Drain sword and Tireless boots, which would make my Total Awareness and First Strike Leader very tough to kill. The sword went to Ezekiel in the end (and I never had to use the gear actually, my Leader never did any big battle, except against Tass earlier).

Meanwhile, UG...
On turn 44, Ezekiel had reached Fal-Lysse and taken it, Keldon right on his heels with 3 stacks of 6 units and 1 stack of 5, all pretty impressive.
On turn 45, Hawk had retreated back to a newly built city between Ram It Down and his other cities.
On turn 47, a new plan was drawn to take advantage of the blockade near Ram It Down: as Hawk and Keldon were busy watching AlX and Ezekiel in the blank of the eye, Jean and me would move in their backs and backstab Hawk with our strike force.
Rhialto, my Sorcerer, was now more than level 11 and had thus Master Illusionist, to conceal the Shadow Stalker, Apprentice and Node Serpent (mind controlled for all of them, and evolved from a mind-controlled Scoundrel for the Stalker) that accompanied him. I had also specifically leveled up a Crow to Elite to go with Rhialto: the Crow had True Sight (Elite) and was scouting in front of Rhialto before joining his stack to benefit from the concealment. Rhialto would circle Fistandantilus' island through the north to attack Dahata and create a diversion to confuse our opponents' on our intentions.

AlX and Ezekiel were not very enthusiastic about the plan as it would mean they would have to wait doing nothing, which seemed boring and not very exciting to them. They planned a very dangerous attack on Keldon, checking his position and preparing to attack him.

Maybe fortunately for us, Keldon did not move south as planned but circled north-west to come back near Hawk. The lock was almost fully in place.
As our allies were growing impatient, I tried to calculate when we could reach Hawk's throne but made some mistakes in my calculations (+ I had not taken into account that the Flying mount my AD would bring me after I embarked with my Leader would not give me Flying... a unit needs to have Flying when it enters water to be able to fly, issue reported to devs).

On turn 48, a Rogue hero invasion Cosmic Event hit our world with Phoenyx and stuff spawning everywhere. I ended up losing a recently settled Outpost (not a big deal) while Jean mind-controlled the level 15 Rogue hero... (by the way, we should report that to devs, no? or change it in the balance mod)
A third phase of our attacks was launched at around the same time: Ezekiel had been moving UG through the northernmost area and was getting close to Madrid, north of Keldon's lands. Meanwhile, one of my Crow had recruited units at an Inn and they soon arrived 2 turns away from Rome, the throne of Keldon. And another Crow recruited an Eagle Rider near Amsterdam (previously Bernarius, the Archon Dwelling).
A fourth phase launched soon after (on turn 51) to divert attention from our big strike on Hawk's back with Jean: I recruited units at an Inn in the south-eastern corner of Fistandantilus' island and attacked his cities there. This was chaos with attacks everywhere!

Meanwhile, Jean spotted an opportunity to take down Fistandantilus' leader on turn 48 and started to prepare for it, moving his secondary army closer and closer to the target, with Draconian Flyers monitoring Fistandantilus' every moves, while staying out of sight.
All our operations had benefited a lot from a Cosmic Event reducing the vision range of everyone by 2, that I had chosen earlier after opening a Cataclysm Box.
While we were about to enter the UG in the back of Hawk, we spotted Girron and Xor Thi waiting for us at the wrong place, west of Fistandantilus' island.
On turn 51, Ezekiel and AlX finally retreated behind the choke point where Tass had previously built a Fortress (which was razed at some point). They stayed there for the rest of the game.

The rest of the game was about taking Hawk's throne, putting pressure on Keldon in the north, snipping Fistandantilus' cities and casting Incite Revolt and Guild of Shadow Thieves on them... until they surrendered. Jean managed to snipe Fistandantilus' Leader.
An illustration of the economy of Fistandantilus' collapsing following my harassment on his cities:

Overall, I believe we had a combination of individual good performances (check the scores below) and good strategies (the common march with Jean, and the scouting of Ezekiel; the elimination of Tass; the lock with Ezekiel and AlX at Ram It Down; the backstabbing of Keldon with Ezekiel; the backstabbing of Hawk of Jean and me; the harrassing of Fistandantilus without facing him directly) which led us to victory. The Sinners did not display a very coordinated strategy this time, it would be interesting to hear their side of the game.
I believe we could have an even stronger team if each person played more for the team and less for himself, even if we probably had some of the best AoW3 PBEM players in the team this time.
The scores are below. I displayed them at turn 39, just before Tass was eliminated.
For general scores, we clearly see that AlX, Ezekiel, Jean, Fistandantilus and I are way ahead of the rest, Keldon is in a 2nd group and Tass and Hawk are behind. The teams were not very balanced so we do not have much glory to have won. Still, it was very interesting for me to play my first 4vs4 and I'm grateful to the Sinners for having accepted to play us.

Interestingly, this difference was already apparent on turn 39 when Tass died. And Fistandantilus was ahead of us, an indicator of his skills!

In terms of Domain, AlX (Amanda) was ahead most of the time, thanks to his numerous settlements as a Tigran Dread. I was behind at the beginning but, to my surprise, made up for my weak start later on.

In terms of Happiness, it's interesting to see the end of the game: I reached more than 400 thanks to Wealthy Empire (that I had and kept since almost turn 40, rationing my expenses to keep it on, to increase my incomes) and the bonus from getting Evil (I razed a lot of cities). Conversely, Fistandantilus went to -200 because I kept him there by capturing his cities and in the end destroying his economies with strategic spells.

In terms of Knowledge, Jean was way ahead of us as he focused a lot on it as a Sorcerer, getting his first Eldritch's Horror pretty early (didn't note when).
I came third thanks to clearing and Iron Grip, maximizing the RP income from my city. Fistandantilus did well too!

Finally, the military!
There is something very interesting to highlight: on turn 19 I was the last and almost as weak as when I started the game with only 400+ points. Then I Charmed the two Human Warbreeds and got started. With v1.21, this would be much more difficult or even impossible, because of the battle enchantments now present on Dungeons, precisely to avoid things like what I did.

When Tass was killed, by contrast, our team was the strongest militarily and our advantage grew over time.

Written on 2017-06-26 17:55:15
Confirmed by Tasslehoff
Written on 2017-06-26 17:53:42
Confirmed by Fistandantilus
Written on 2017-06-24 20:20:38
Confirmed by Ezekiel
Written on 2017-06-24 08:59:52
Confirmed by AlXStormrage
Written on 2017-06-22 13:12:42
Confirmed by Mr. Hawk
Written on 2017-06-22 10:29:22
Match has been reported, please confirm!
I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.
Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.
Good look to everybody!
Edit: the "double win account" is under test, probably wont work
Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)
Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx
Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!
Ok guys, we have a problem (that caused this delay).
Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...
My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.
I'm not sure how to fix this.
If I do a revert (or a couple) will the game go back to 1.555?
SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?
Excellent! I have joined the game successfully...
Should be 1.555 now, same name and psw, check if you can join.
Ouch, that's a pity!
No open beta on GOG indeed...Â
So, should I leave the game so you can play?Â
I'd happily join any 1.555 / non-open beta game though!
Yeah, I was assuming everyone was on Steam...
Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.
I'll ask the others and maybe recreate the game later.
Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy
Hi guys,
I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?
Game has been created as PBEM4
Password is: Alliance
Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk
It's a team game so make sure to choose the correct team when you join
Have fun!
P.S.
I've set Unifier victory off so it's a pure conquest game.
Written on 2015-05-16 10:31:32
Hannibal2000 joined!!
Written on 2015-05-16 10:16:46
Mr. Hawk joined!!
Written on 2015-05-16 10:16:33
Tasslehoff joined!!
Written on 2015-05-14 23:29:47
SpiritSeeker joined!!
Written on 2015-05-14 18:29:24
Warlord Keldon joined!!
Game#13 | Round 3 : 2017 PBEM Duel Tournament #43 | |
Played: 2017-06-13 | Amount of Humans: 2 |
Kind of Report: 2017 PBEM Duel Tournament | Kind of game: PBEM |
Game-value: 41 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | Mr. Hawk | Archdruid | Halflings | 2 | 17 | 8 | 0 | here | |
2 | rickyroo222 | Warlord | Frostlings | 1 | 0 | 0 | -28 | here |
Remark:
Written on 2017-06-15 21:33:03
Confirmed by rickyroo222
Written on 2017-06-15 21:15:46
Nice game, I think if you did not miss your units you would have had more chance, the morale of my troops in the snow was very low.
Maybe you could get your revenge on the "Sinner's game"
At the next time, bye
Written on 2017-06-15 21:09:15
Confirmed by Mr. Hawk
Written on 2017-06-13 22:07:01
Match has been reported, please confirm!
I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.
Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.
Good look to everybody!
Edit: the "double win account" is under test, probably wont work
Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)
Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx
Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!
Ok guys, we have a problem (that caused this delay).
Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...
My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.
I'm not sure how to fix this.
If I do a revert (or a couple) will the game go back to 1.555?
SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?
Excellent! I have joined the game successfully...
Should be 1.555 now, same name and psw, check if you can join.
Ouch, that's a pity!
No open beta on GOG indeed...Â
So, should I leave the game so you can play?Â
I'd happily join any 1.555 / non-open beta game though!
Yeah, I was assuming everyone was on Steam...
Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.
I'll ask the others and maybe recreate the game later.
Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy
Hi guys,
I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?
Game has been created as PBEM4
Password is: Alliance
Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk
It's a team game so make sure to choose the correct team when you join
Have fun!
P.S.
I've set Unifier victory off so it's a pure conquest game.
Written on 2015-05-16 10:31:32
Hannibal2000 joined!!
Written on 2015-05-16 10:16:46
Mr. Hawk joined!!
Written on 2015-05-16 10:16:33
Tasslehoff joined!!
Written on 2015-05-14 23:29:47
SpiritSeeker joined!!
Written on 2015-05-14 18:29:24
Warlord Keldon joined!!
Game#12 | Round 3 : PBEM 2v2 team tournament 2016 #20 | |
Played: 2017-04-28 | Amount of Humans: 4 |
Kind of Report: PBEM 2v2 team tournament 2016 | Kind of game: PBEM |
Game-value: 61 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | Skuns453Lirik902 | Necromancer | Frostlings | 2 | 33 | 16 | 0 | here | |
1 | xlnt | Necromancer | Tigrans | 2 | 13 | 0 | 0 | here | |
2 | Mr. Hawk | Warlord | Goblins | 1 | 0 | 0 | -34 | here | |
2 | Tasslehoff | Rogue | Humans | 1 | 0 | 0 | -25 | here |
Remark:
Written on 2017-06-28 12:02:51
It was a nice game, fun, honest, and that's the important thing
Written on 2017-06-28 11:42:52
What Mr. Hawk did in this game was UNSEEN before. I'm not Jean and i can't do reports with screenshots and all that and the community will not see what we have seen but this game was special!
Tass did play very well but what he did was standard and luck was with me in the 2 battles we did but that is not the point.
Skuns was NOT ready to give up and i can't explain how good it is to have a teammate that is ready to finish the battles i start
If we were NOT 2 Necro players - we wouldn't have the chance i believe... when most of my towns were captured i still had an impact on the game and i dare say it was a big impact. Not sure if it would have been possible with any other class.
Written on 2017-06-28 05:01:08
I agree that being a goblin is hard to play against necro  So maybe in the future you should re-qualify your Warlord into Draco station?Â
Written on 2017-06-27 22:14:24
First of all congratulations on your victory, you played well and for a goblin like me it was also difficult to fight against two undead adversaries.
Great game, epic battles, lots of suspense and ... as long as I like, 94 rounds and without even a game restart: maybe very honest, maybe very lucky
In the last fight I had not seen all your army, I only saw two stacks and that's why I came across you, however my destiny was written and I was trying to catch you unprepared.
Maybe in the future we will make a rematch, at the next time!
Written on 2017-06-27 21:53:34
This is the screenshot of the Score of this session:Â Screen of victory
Written on 2017-06-27 21:48:27
@xlntÂ
For my teammate - thanks for all of your supports in this session Â
 It was entirely your merit in restraining Tasselhoff's forces and, later, in the killing of his leaderÂ
Â
And even more so, I couldn't fight with Hawk troops and win without your financial help. Otherwise I would have been lose this session - solus (if I stayed to play against him one on one) Â Â
Â
But we won and we are good fellows  Good teamwork, as I thinkÂ
Â
Written on 2017-06-27 21:28:10
@Mr.Hawk
Finally, we've finished this session  There was a lot of green blood under the brown bannersÂ
Â
 Your resistance was niceÂ
 Your will to win is impressiveÂ
 Your strategy is cool Â
  You are a worthy opponent, I hope for future battles. Maybe even in one team-campÂ
 Â
Thanks for the great interesting session. Â
  And maybe you could win if your teammate was more cautious at the endÂ
Â
But I didn't understand two things. Firstly, before our last battle did you intentionally set up your stacks under my attack? And secondly, why did you attack my stacks near your last city at that time by your second (not the main) army of 4 stacks?  Yes, you had some chances to win, but your stacks already didn't have buffs from the Shrine of Angel (except one of them, which wasn't strong). I thought you will preference to escape and regroupÂ
 But you sacrificed all of your stacks in some kind of suicidal attackÂ
Â
 It was bravely,Â
 but very stupidlyÂ
Â
Good luck in your future sessions Â
Written on 2017-05-24 15:39:05
Hi, guys. I came back from the vacation, but I'll be busy for some period  Sorry for such big delayÂ
 I'm interested to finalize this session by someone's defeatÂ
Â
Written on 2017-04-29 10:16:38
Confirmed by xlnt
Written on 2017-04-29 06:23:56
Confirmed by Skuns453Lirik902
Written on 2017-04-28 10:22:22
Don't worry guys, I want to continue this match and do not fight for the points but to try to win or lose by meritÂ
Written on 2017-04-28 09:44:01
It's sad to hear this. Â I was hoped that we can solve our problem by peaceful way
 - with a lot of goblins bloodÂ
 Come on, guys, do not give up like this.Â
 Â
Written on 2017-04-28 00:34:58
Congratulations, you won this round but not yet (for now) this game.
I'm sorry, but as I said, I do not want to continue this game with the time limit and without rules, moreover the judges have not yet answered my question: how would the winner be declared at the end of two weeks if the game was not over yet?
I have already explained my thoughts about points and you know that you do not agree with me, so from my point of view we lost.
Written on 2017-04-28 00:15:36
Confirmed by Mr. Hawk
Written on 2017-04-28 00:14:32
Match has been reported, please confirm!
|
I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.
Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.
Good look to everybody!
Edit: the "double win account" is under test, probably wont work
Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)
Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx
Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!
Ok guys, we have a problem (that caused this delay).
Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...
My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.
I'm not sure how to fix this.
If I do a revert (or a couple) will the game go back to 1.555?
SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?
Excellent! I have joined the game successfully...
Should be 1.555 now, same name and psw, check if you can join.
Ouch, that's a pity!
No open beta on GOG indeed...Â
So, should I leave the game so you can play?Â
I'd happily join any 1.555 / non-open beta game though!
Yeah, I was assuming everyone was on Steam...
Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.
I'll ask the others and maybe recreate the game later.
Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy
Hi guys,
I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?
Game has been created as PBEM4
Password is: Alliance
Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk
It's a team game so make sure to choose the correct team when you join
Have fun!
P.S.
I've set Unifier victory off so it's a pure conquest game.
Written on 2015-05-16 10:31:32
Hannibal2000 joined!!
Written on 2015-05-16 10:16:46
Mr. Hawk joined!!
Written on 2015-05-16 10:16:33
Tasslehoff joined!!
Written on 2015-05-14 23:29:47
SpiritSeeker joined!!
Written on 2015-05-14 18:29:24
Warlord Keldon joined!!
Game#11 | Round 2 : 2017 PBEM Duel Tournament #18 | |
Played: 2017-04-09 | Amount of Humans: 2 |
Kind of Report: 2017 PBEM Duel Tournament | Kind of game: PBEM |
Game-value: 43 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | Olop | Necromancer | Goblins | 2 | 6 | 0 | 0 | here | |
2 | Mr. Hawk | Warlord | Goblins | 1 | 0 | 0 | -27 | here |
Remark:
Written on 2017-04-09 18:53:09
Good game.
Written on 2017-04-09 18:07:54
Written on 2017-04-09 18:01:18
Match has been reported, please confirm!
I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.
Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.
Good look to everybody!
Edit: the "double win account" is under test, probably wont work
Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)
Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx
Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!
Ok guys, we have a problem (that caused this delay).
Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...
My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.
I'm not sure how to fix this.
If I do a revert (or a couple) will the game go back to 1.555?
SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?
Excellent! I have joined the game successfully...
Should be 1.555 now, same name and psw, check if you can join.
Ouch, that's a pity!
No open beta on GOG indeed...Â
So, should I leave the game so you can play?Â
I'd happily join any 1.555 / non-open beta game though!
Yeah, I was assuming everyone was on Steam...
Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.
I'll ask the others and maybe recreate the game later.
Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy
Hi guys,
I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?
Game has been created as PBEM4
Password is: Alliance
Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk
It's a team game so make sure to choose the correct team when you join
Have fun!
P.S.
I've set Unifier victory off so it's a pure conquest game.
Written on 2015-05-16 10:31:32
Hannibal2000 joined!!
Written on 2015-05-16 10:16:46
Mr. Hawk joined!!
Written on 2015-05-16 10:16:33
Tasslehoff joined!!
Written on 2015-05-14 23:29:47
SpiritSeeker joined!!
Written on 2015-05-14 18:29:24
Warlord Keldon joined!!
Game#10 | Round 1 : 2017 PBEM Duel Tournament #3 | |
Played: 2017-03-15 | Amount of Humans: 2 |
Kind of Report: 2017 PBEM Duel Tournament | Kind of game: PBEM |
Game-value: 41 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | Mr. Hawk | Theocrat | Dwarves | 2 | 26 | 13 | 0 | here | |
2 | Skuns453Lirik902 | Dreadnought | Goblins | 1 | 0 | 0 | -18 | here |
Remark:
Written on 2017-03-15 13:53:24
Dread is not strong class for me. Â Though I should have been more careful and skillful in this sessionÂ
 But I wasn'tÂ
 :'( I had a very bad start. E.g. nearest town was not far from my capital but beyond the riverÂ
Â
 and there are no bridges or land isthmuses :'( So I spent many turns to do its quest with a good rewardÂ
 And then I killed my starting stackÂ
Â
 After that I had no chances to make up leewayÂ
Written on 2017-03-15 10:44:03
Seriously Skuns, you lost against THE class you should beat easily?
Written on 2017-03-15 10:31:23
Confirmed by Mr. Hawk
Written on 2017-03-15 10:30:53
Match has been reported, please confirm!
I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.
Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.
Good look to everybody!
Edit: the "double win account" is under test, probably wont work
Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)
Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx
Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!
Ok guys, we have a problem (that caused this delay).
Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...
My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.
I'm not sure how to fix this.
If I do a revert (or a couple) will the game go back to 1.555?
SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?
Excellent! I have joined the game successfully...
Should be 1.555 now, same name and psw, check if you can join.
Ouch, that's a pity!
No open beta on GOG indeed...Â
So, should I leave the game so you can play?Â
I'd happily join any 1.555 / non-open beta game though!
Yeah, I was assuming everyone was on Steam...
Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.
I'll ask the others and maybe recreate the game later.
Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy
Hi guys,
I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?
Game has been created as PBEM4
Password is: Alliance
Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk
It's a team game so make sure to choose the correct team when you join
Have fun!
P.S.
I've set Unifier victory off so it's a pure conquest game.
Written on 2015-05-16 10:31:32
Hannibal2000 joined!!
Written on 2015-05-16 10:16:46
Mr. Hawk joined!!
Written on 2015-05-16 10:16:33
Tasslehoff joined!!
Written on 2015-05-14 23:29:47
SpiritSeeker joined!!
Written on 2015-05-14 18:29:24
Warlord Keldon joined!!