- Last 10 Results from AOW3 Players-
Warlord Keldon Results
Game#25 | VS SINNERS | |
Played: 2018-04-26 | Amount of Humans: 8 |
Kind of Report: ffaen | Amount of Quitter: 1 |
Kind of game: PBEM | |
Game-value: 87 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | rickyroo222 | Rogue | Goblins | 1 | 19 | 0 | 0 | here | |
1 | Ezekiel | Rogue | Dwarves | 1 | 17 | 0 | 0 | here | |
1 | Lightform | Warlord | Elves | 1 | 19 | 0 | 0 | here | |
1 | spockimpossible | Archdruid | Elves | 1 | -20 | 44 | 0 | Y | here |
2 | Mr. Hawk | Necromancer | Tigrans | 2 | 0 | 0 | -60 | here | |
2 | Warlord Keldon | Sorcerer | Humans | 2 | -23 | 0 | -50 | here | |
2 | Tasslehoff | Rogue | Humans | 2 | -25 | 0 | -50 | here | |
2 | Fistandantilus | Theocrat | Dwarves | 2 | -23 | 0 | -50 | here |
Remark:
Written on 2018-05-15 22:41:28
Confirmed by Mr. Hawk
Written on 2018-04-26 23:30:11
Confirmed by Fistandantilus
Written on 2018-04-26 23:07:17
Congratz! Nice 4vs4 with Lightform, nice to see him play and report!!
Please report spock as in your team and quitter (so that he gets -20 and not other point), otherwise he gives you points for beating him.
Written on 2018-04-26 22:58:39
Match has been reported, please confirm!
I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.
Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.
Good look to everybody!
Edit: the "double win account" is under test, probably wont work
Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)
Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx
Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!
Ok guys, we have a problem (that caused this delay).
Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...
My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.
I'm not sure how to fix this.
If I do a revert (or a couple) will the game go back to 1.555?
SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?
Excellent! I have joined the game successfully...
Should be 1.555 now, same name and psw, check if you can join.
Ouch, that's a pity!
No open beta on GOG indeed...Â
So, should I leave the game so you can play?Â
I'd happily join any 1.555 / non-open beta game though!
Yeah, I was assuming everyone was on Steam...
Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.
I'll ask the others and maybe recreate the game later.
Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy
Hi guys,
I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?
Game has been created as PBEM4
Password is: Alliance
Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk
It's a team game so make sure to choose the correct team when you join
Have fun!
P.S.
I've set Unifier victory off so it's a pure conquest game.
Written on 2015-05-16 10:31:32
Hannibal2000 joined!!
Written on 2015-05-16 10:16:46
Mr. Hawk joined!!
Written on 2015-05-16 10:16:33
Tasslehoff joined!!
Written on 2015-05-14 23:29:47
SpiritSeeker joined!!
Written on 2015-05-14 18:29:24
Warlord Keldon joined!!
Game#24 | Round 6 : PBEM 2v2 team tournament 2016 #28 | |
Played: 2018-02-19 | Amount of Humans: 4 |
Kind of Report: PBEM 2v2 team tournament 2016 | Kind of game: PBEM |
Game-value: 64 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | Jean_de_Metz | Necromancer | Elves | 1 | 6 | 0 | 0 | here | |
1 | Melciar | Theocrat | Orcs | 1 | 13 | 0 | 0 | here | |
2 | Fistandantilus | Theocrat | Dwarves | 2 | -10 | 0 | -30 | here | |
2 | Warlord Keldon | Archdruid | Elves | 2 | -10 | 0 | -30 | here |
Remark:
Written on 2018-04-18 23:24:50
Hey! Finally read this report, thanks Jean!
I'm quite impressed by your research income. How did you manage to get so much while playing Necro (= low city economy)? Also quite impressed by your summoning of Dread Reapers and all the stuff that fast.
It looks like you got the inspiration for the "no city economy" run that you achieved against gab by watching how Fistandantilus played against you.
Impressive play by Fistandantilus and Keldon too!
Written on 2018-03-14 22:17:48
Late game decisions were entirely dictated by the deadline. In the last turns I could have gone north and easily finish off Melciar but with just two days remaining on the clock we would have lost anyway on points as I had no domain.
We discussed that at lenght and I'm pretty sure trying the odds in a decisive battle against you was the only option left at that point, that's why I rushed you even after seeing your armies.
It was a game of misclicks btw, as keldon can attest :p thanks for the report, it was interesting.
Written on 2018-03-14 13:30:31
Did you expect me to forget to write a report on a game of this excellence? Certainly, not.
It was my best game in this tournament and I want to comment on it . Let's start with some warm words about Fistandantilus and Keldon. They both are high-level players who forced me to show my best in this game. I believe I wouldn't have managed had I taken another class, so I'm sorry for using all the powerfull features of necromancer (which might soon be nerfed).Â
Keldon has become a very powerful player. I was impressed by many things showed by him in my 4-4 game against the Sinners. I'm still going to write a report about that match, it's just too difficult to do it alone (90 turns there...). In this tournament game he lacked aggression. He could have very easily backstabbed me with some hidden hunters and shamans.Â
Anyway, he managed to expand a lot and almost defeated Melciar. He completely outplayed my teammate.Â
Fist showed an extremely good understanding how to survive and continue fighting without any cities. In the end, he just lacked several more units to win the decisive battle...
But enough spoilers for now. Let's start the report and show you the game from the beggining.Â
My strategy was pretty simple and lineal here: I took elf necro and got 3 initiatives - the best possible starting army. Using the unicorn rider to split ai units, I level uped everyone quickly and soon got 3 elite storm sisters with inflict stun ability. I was able to take a dungeon and form a good army.Â
Melciar rushed into 2 crusaders and tried to take a Sphinx Temple to boost himself to exalted. He managed to win the fight but made some awful mistakes (for example, he had enough upgrade points but didn't take strong will => his leader was petrified on round 1 of the tactical battle). As a result, he went into the void >_> and lost his cavalry and one more unit. He was out of the game for at least several turns.
That's why I decided to split my heroes and send them in different directions - to be able to clean more sites (on his territory too) and ghoul more units. Unfortunately, Melciar couldn't help me with cherubs and I had to scout on my own.
Soon, we spotted Keldon's hero who was taking objects in the north.
As many objects were also cleaned in the south, I presumed that there was another small army of Keldon or some Fist's units on the surface.Â
I needed to choose my route and found something that impressed me very much.
We can see two Sphinx Temples here!
It is a very good option to boost yourself to Sage, isn't it?
And very soon I found the army of Fist.
Take into account two factors - no leader here and Fist playing dwarf in underground - and you can conclude that it's just a second army.Â
Let's look at the heroes.
1. Sorcerer
2. Dreadnought.
Dreadnought is a very good option here as a third hero.
Very soon Keldon started to build cities on snow and I figured out it was the closest city to me at that moment.Â
When I came closer to the Sphinx Temples I found Fist nearby.
As you can see on the screenshot, I was calculating his movement points a lot at that moment. I have a strong feeling he could have taken the Temple and then left to the mountains and from there to water.Â
He wasn't able to defeat my army (as the snowball was too good) and retreated taking a tomb.
My second army wasn't far away too and I didn't want him to approach it as the goal was to harass Keldon. That's why I was hunting flying units to ghoul them and soon got some. A perfect counter to cherubs.Â
And here Melciar surprised me once again: he attacked a tomb near his domain and lost everything. Well, almost. And went into the void again.
After this failure he lost interest in the game. I managed to persuade him to send me some gold and build armies to defend his throne city from possible attacks.
Let's skip several turns here which were pretty boring because I was taking these Sphinx Temples and my opponents were busy too. I was expecting an attack from Keldon and enhanced my scouting. And soon I spotted him here.
His druid hero.
His path to Melciar was incredibly good, no need to comment.
I was trying to follow Fist units with my scouts all the time.
Now it's time to reveal some of my forces. This is the army which was going to Fistandantilus.
I continued to follow Fist. At this time I started to face big problems with my economy and even monoculture didn't help.
I was checking the position of Keldon's army by looking at these explored objects.
And soon Fist's leader showed up taking the goblin town.
It was pretty obvious his leader was there because he needed to escape from my main army. I also couldn't find him anywhere else on the map. The route chosen by Fist was really good: two sanctums on his way.
Since I was close to his throne city I decided to send a third army in the underground to approach his leader. This maneuver gave me a chance to clean some objects in front of him and try to organize a leaderkill.
Approaching Fist's empire.
And Keldon going to Melciar
Fist ran away with his home army
And the first sanctum was explored
A huge missplay of Fist. One of his stacks was caught in the underground.
And the second sanctum was explored soon. I disbanded the cadaver in order not to show my knowledge of his presence here.
I needed to take the dungeon and the shrine nearby before Fist.
Fist's main stack
Keldon came to Melciar's domain where they both had some fights and lost units. All the towns but the throne city were captured by Keldon
Preparing for the fight.
Taking the dungeon.
Checking the movement points and planning my position next turn.
Fist had plenty of units defending the throne city.
He had another town, now on the surface. I needed to take it too.
And more units were trying to escape my necro army
And then suddenly I couldn't believe my eyes. Not only Fist approached my army with his leader stack, he also didn't summon a cherub and didn't remove the buff!
I decided to sacrifice two units and attack Fist's tier-1 dwarves with probably victory: make his leader believe he could win the battle and use some casting points. But I failed.
I made a number of tests which showed that this position was the best here. The plan was to split Fist's army. I had an advantage in the number of units with range attacks and had some huge hopes on the Reaper.
**************************************************************
And finally I attacked...
I lost!
The battle was very close, almost everyone was dead. As you can see, Fist's leader fell too, that's why the evangelist lost his resurgence ability and wasn't resurrected after the battle. The crusaders were insanely good here ^^
I razed almost all Keldon's cities but my second army wasn't that strong to take the throne.
That's why I had to run.
At the same time Melciar, being afraid of Fist, decided to run to my domain with his leader. And failed because he didn't scout properly >_< I also want to mention a very good play from Keldon who set this incredible trap!
So Melciar went to the void again and could have lost soon but...
I don't really understand why Fist didn't go to his domain. There was an exit to the surface not far away from the place of our fight. Had he gone there he would have taken Melciar's throne city. I'm not sure though that he would have been able to do it before Melciar came back from the void but still it was the best option because Keldon didn't have enough army to take my teammate's throne (Keldon's leader and his forces were protecting his own throne city from my second army).
So Fist went to my domain and showed himself here.
He was on survival mode because he had already lost all his cities. But still had 1000 + gold
This was possible due to a very good strategy on the map: he used all the objects to keep him alive.
As I lost my third necromancer hero I got another one right before the battle. I heavily mulliganed him in order to get someone really useful. I got a level 5 hero with a possible immediate upgrade to stealth commander. Since I knew Fist had no units with true sight I decided to take the hero and make a trap.
At the same time I backstabbed Keldon's cities because his main army started to pursue my stacks.
I'm not sure whether Fist saw the hidden army or not. Anyway, he approached my forces and took the city letting me attack him next turn.
The decisive battle and the second attempt to win the match.
The game was over after this fight because Keldon was now alone against two of us.
And it was impossible for him even to run away.
So soon I was able to combine all my forces and come to his domain to claim the victory.
Once again, thank you for a very interesting match. I want to thank the judges and the organizers of this tourney which made this match possible. Unfortunately, it looks like this game was my last one in the tournament since I am not able to play the next stage at the moment. I would be grateful if the judges allowed the Sinners to take my place there. If it happens, I wish them good luck against Bastards of the North! And the best team will fight Gab in the finals.Â
Written on 2018-03-10 15:20:22
Confirmed by Jean_de_Metz
Written on 2018-03-01 16:25:20
EDIT: ok, I had not written down the class/race of Fistandantilus and WL, sorry, no problem here.
Written on 2018-02-19 14:49:21
Match has been reported, please confirm!
|
I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.
Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.
Good look to everybody!
Edit: the "double win account" is under test, probably wont work
Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)
Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx
Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!
Ok guys, we have a problem (that caused this delay).
Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...
My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.
I'm not sure how to fix this.
If I do a revert (or a couple) will the game go back to 1.555?
SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?
Excellent! I have joined the game successfully...
Should be 1.555 now, same name and psw, check if you can join.
Ouch, that's a pity!
No open beta on GOG indeed...Â
So, should I leave the game so you can play?Â
I'd happily join any 1.555 / non-open beta game though!
Yeah, I was assuming everyone was on Steam...
Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.
I'll ask the others and maybe recreate the game later.
Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy
Hi guys,
I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?
Game has been created as PBEM4
Password is: Alliance
Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk
It's a team game so make sure to choose the correct team when you join
Have fun!
P.S.
I've set Unifier victory off so it's a pure conquest game.
Written on 2015-05-16 10:31:32
Hannibal2000 joined!!
Written on 2015-05-16 10:16:46
Mr. Hawk joined!!
Written on 2015-05-16 10:16:33
Tasslehoff joined!!
Written on 2015-05-14 23:29:47
SpiritSeeker joined!!
Written on 2015-05-14 18:29:24
Warlord Keldon joined!!
Game#23 | Panda/Hamster/Raccoon/Elk vs The Sinners. | |
Played: 2018-02-06 | Amount of Humans: 8 |
Kind of Report: ffaen | Kind of game: PBEM |
Game-value: 88 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | Jean_de_Metz | Rogue | Goblins | 1 | 12 | 0 | 0 | here | |
1 | HellBrick | Sorcerer | Draconians | 1 | 20 | 0 | 0 | here | |
1 | Melciar | Theocrat | Dwarves | 1 | 25 | 0 | 0 | here | |
1 | Nook | Dreadnought | Humans | 1 | 92 | 46 | 0 | here | |
2 | Tasslehoff | Rogue | Goblins | 2 | -26 | 0 | -50 | here | |
2 | Mr. Hawk | Sorcerer | Frostlings | 2 | 0 | 0 | -61 | here | |
2 | Fistandantilus | Sorcerer | Dwarves | 2 | -25 | 0 | -50 | here | |
2 | Warlord Keldon | Archdruid | Elves | 2 | -24 | 0 | -50 | here |
Remark:
Written on 2018-02-11 14:09:30
Pity it didn't last until turn 100 but it's been a good ride anyway. Congrats.
Written on 2018-02-07 23:32:07
Confirmed by Mr. Hawk
Written on 2018-02-06 19:13:18
It took us 98 turns and 9 months to finish this emotional roller coaster of a game, but it's finally over =) I want to thank everyone who participated in it, both allies and opponents, you all made this game truly epic and thrilling.
This is a game that definitely needs to have a report written about it. I'm not sure when I'll be able to get to it and how long will it take, but the story of our struggle for survival that started with losing Melciar on the day 18(?) and eventually ended with us emerging victorious is just too dramatic to be left unshared. So stay tuned, I guess =)
Written on 2018-02-06 18:55:25
Match has been reported, please confirm!
I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.
Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.
Good look to everybody!
Edit: the "double win account" is under test, probably wont work
Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)
Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx
Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!
Ok guys, we have a problem (that caused this delay).
Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...
My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.
I'm not sure how to fix this.
If I do a revert (or a couple) will the game go back to 1.555?
SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?
Excellent! I have joined the game successfully...
Should be 1.555 now, same name and psw, check if you can join.
Ouch, that's a pity!
No open beta on GOG indeed...Â
So, should I leave the game so you can play?Â
I'd happily join any 1.555 / non-open beta game though!
Yeah, I was assuming everyone was on Steam...
Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.
I'll ask the others and maybe recreate the game later.
Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy
Hi guys,
I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?
Game has been created as PBEM4
Password is: Alliance
Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk
It's a team game so make sure to choose the correct team when you join
Have fun!
P.S.
I've set Unifier victory off so it's a pure conquest game.
Written on 2015-05-16 10:31:32
Hannibal2000 joined!!
Written on 2015-05-16 10:16:46
Mr. Hawk joined!!
Written on 2015-05-16 10:16:33
Tasslehoff joined!!
Written on 2015-05-14 23:29:47
SpiritSeeker joined!!
Written on 2015-05-14 18:29:24
Warlord Keldon joined!!
Game#22 | Round 5 : PBEM 2v2 team tournament 2016 #27 | |
Played: 2017-11-13 | Amount of Humans: 4 |
Kind of Report: PBEM 2v2 team tournament 2016 | Kind of game: PBEM |
Game-value: 64 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | Fistandantilus | Rogue | Goblins | 2 | 20 | 0 | 0 | here | |
1 | Warlord Keldon | Sorcerer | Humans | 2 | 21 | 0 | 0 | here | |
2 | AlXStormrage | Warlord | Goblins | 1 | -21 | 0 | -30 | here | |
2 | Ezekiel | Rogue | Humans | 1 | -20 | 0 | -30 | here |
Remark:
Written on 2017-11-13 21:29:07
I think the pace of the game was way too slow - probably also my own fault, but bad that it had to be resolved due to score that early.
Written on 2017-11-13 09:25:19
Match has been reported, please confirm!
|
I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.
Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.
Good look to everybody!
Edit: the "double win account" is under test, probably wont work
Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)
Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx
Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!
Ok guys, we have a problem (that caused this delay).
Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...
My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.
I'm not sure how to fix this.
If I do a revert (or a couple) will the game go back to 1.555?
SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?
Excellent! I have joined the game successfully...
Should be 1.555 now, same name and psw, check if you can join.
Ouch, that's a pity!
No open beta on GOG indeed...Â
So, should I leave the game so you can play?Â
I'd happily join any 1.555 / non-open beta game though!
Yeah, I was assuming everyone was on Steam...
Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.
I'll ask the others and maybe recreate the game later.
Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy
Hi guys,
I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?
Game has been created as PBEM4
Password is: Alliance
Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk
It's a team game so make sure to choose the correct team when you join
Have fun!
P.S.
I've set Unifier victory off so it's a pure conquest game.
Written on 2015-05-16 10:31:32
Hannibal2000 joined!!
Written on 2015-05-16 10:16:46
Mr. Hawk joined!!
Written on 2015-05-16 10:16:33
Tasslehoff joined!!
Written on 2015-05-14 23:29:47
SpiritSeeker joined!!
Written on 2015-05-14 18:29:24
Warlord Keldon joined!!
Game#21 | B&I vs the Italians | |
Played: 2017-06-22 | Amount of Humans: 8 |
Kind of Report: ffaen | Kind of game: PBEM |
Game-value: 90 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | Hiliadan | Rogue | Humans | 1 | 19 | 0 | 0 | here | |
1 | AlXStormrage | Dreadnought | Tigrans | 1 | 15 | 0 | 0 | here | |
1 | Jean_de_Metz | Sorcerer | Draconians | 1 | 13 | 0 | 0 | here | |
1 | Ezekiel | Theocrat | Dwarves | 1 | 16 | 0 | 0 | here | |
2 | Fistandantilus | Rogue | Tigrans | 2 | -17 | 0 | -50 | here | |
2 | Tasslehoff | Theocrat | Orcs | 2 | 0 | 0 | -65 | here | |
2 | Warlord Keldon | Theocrat | Dwarves | 2 | -17 | 0 | -50 | here | |
2 | Mr. Hawk | Necromancer | Dwarves | 2 | 0 | 0 | -75 | here |
Remark:
Written on 2017-06-28 16:08:07
Yes, it was clearly luck to be able to kill Tass' Leader at that point. I was at the right time at the right place. I guess 1 turn later, the 2 armies would have merged.
And then it's impressive how things can develop after turn 40. In a few turns, a lot of things happens. It gives some good lessons on how far you should be in research, settlements, army, etc. by turn 40 in Large maps.
Written on 2017-06-28 15:59:19
Taking Tass out so fast felt a bit of a luck factor to me, and a bit disappointing about game scales shifting so fast into our favor. Nevertheless good plays from Keldon and Hawk (didn't see Fist much ), you had me and Eskild working our brains overtime to have you contained (we've also prepared a trap, which didn't quite work
).
Anyway great match guys, thanks everyone for game! Hope we get to play in the future again!Â
p.s. From what I remember about my initial role - it was to build strong economics in order to back anyone up if needed, building items on demand and with the focus on the late game.
As options we considered Dwarf Riders/cavalry units with pistols, but it was not a set plan. Also from what I remember, initially the plan to attack at turn 20-30 included only 3 players (Hillia, Jean, Eskild), I was to expand at the time.
Written on 2017-06-28 04:39:12
Well, thanks Hawk and Tass for these very nice reactions, makes me feel great about playing with you...
It's really sad we have this kind of spirit on both sides, not creating a nice atmosphere in the community.
I guess it partly stems from your total misunderstanding of and grudge against actions like turn order optimization on my side.
Written on 2017-06-27 23:30:22
TLTR!
Write less, play faster.
Ciao.
Written on 2017-06-27 19:58:51
Good game, but ...it's too long to read!
Despite us we lost, Fistandantilus has the highest score of all players
Written on 2017-06-27 18:30:14
So, time to tell the story of our big 4vs4!
We have tried to organize this game of A Song of Blight and Ice (B&I) vs The Sinners (Sin) for quite some time and eventually, it started after cbower left AoW3, so we were only 3 on B&I's side. We invited Jean de Metz to join us and finally, the big battle was able to start. It was the first team game with all B&I players and the first team game with B&I + Jean, while The Sinners had already played together and have known each other for a long time. So our team had to coordinate well to avoid being just "several good players playing each on his side" (at the end of the game, our team's members are ranked #2, #3, #4 and #5...) but rather be more than the sum of our skills, and create real synergies between us.
We had started discussions on how best to work on the strengths of a team when cbower was still there. After his departure, the discussions were much less animated and fruitful, but still, we came up with a basic strategy:
- Jean and I would team up on the surface, me playing Rogue to have nice scouting and him playing Sorcerer. I would be able to raise an army on the road through Charm and he would be able to raise one through summons, so we would have a nice spearhead force capable of striking our enemies in their lands. Sorcerers have Master Illusionist and Rogue have several concealment abilities so we could also hide from our enemies and sneak through their lines. We both took Destruction Adept (Jean took Destruction Master I think) to be able to Hasty Plunder the cities we would take and use Scorched Earth strategies. I took Explorer, which also yielded us the whole map when I researched Master Cartographer. And my final spec was Partisan, which also proved critical to harass Fistandantilus much later in the game.
- Ezekiel and AlXStormRage would team up underground. Ezekiel would scout with Cherubs and expand, while AlX would produce a strong Dreadnought economy. AlX wanted to try Tigran Dreadnought, which benefits from the gold bonus of Tigran's cities. Ezekiel wants for the Dwarves, which are a strong pick UG.
- we would try to synchronize our "power surges" to have working armies at around the same time, around turn 20-30, to go hunt for our enemies. AlX and Ezekiel should aim for Pistol Boar Riders for AlX (Ezekiel was supposed to give him a Dwarf city) and Ezekiel for some class units. Jean and me would aim for Phantasm Warriors and Assassins (move fast around most terrains).
- we also discussed going for Beacon victory with AlX getting Dwarf and Tigran Champion Racial Governance (RG) and lighting the Beacons.
We set up a Dropbox's shared folder between us to exchange screenshots.
We'll see communication and cooperation in the team was not as good as that and some parts of the strategy were actually never really agreed by some team members (who didn't reject them or propose better ones either), and therefore never applied.
Everyone on our team developed at a good pace and vassalized his closest independent, settled an Outpost, etc. Everyone? No, not me! I was on an island, cut from the main (and quite big) continent, and it meant it would take me a lot of time to settle outside of my island, as I would need to research Basic Seafaring, bring a Settler to water (2-3 turns), travel for about 2 turns on water, disembark, then reach a favourable site (2-3 turns). And I had been reckless and tried to clear a Trading Post defended by 2 T3 (I think, don't remember very well now) too early, losing my Cavalry and I think my Leader too. My army was weak and the Quest my City-size independent gave me was on another very small island north of my medium-size island. So I had to scrape together the weak army I had and try to reach the island before the Quest expired. I failed and didn't get any reward from the independent, but rather, a relationship malus. The scores (see at the bottom of the report) indeed show I was behind at the beginning of the game.
AlX had selected the wrong layer and ended up on the surface with us. Fortunately, a Cave Entrance was nearby and we quickly agreed on an expansion plan:


My Crow and Ezekiel's Cherub were sent to scout for our enemies, who were likely in the south-east corner of the map (we were on the north-west).
Around turn 21, we found Tass. We discussed potential strategies with Jean and agreed to go straight for Tass, going through a Fey Dwelling to take control of it. Jean would try to get Phantasm Warriors while I would bring the stacks I had just acquired and Assassins I would produce at Lansdale.
Indeed, my misfortune had turned and with 2 (I think) Bards I had produced, I was able to Charm no less than 2 (!!) Human (!!) Warbreeds, together with the help of my Charming Leader. They were mind-controled in a Dungeon in the domain of Lansdale, the Human City near me, so I also received 2 good units with them. Lansdale was an ideal city, with a Dungeon, Trading Post, Maelstrom and many other sites, which meant it could produce Assassins or Scoundrels boosted with two Mythical City Upgrades (MCU): the Mercenary Camp (+1 def, + 1 melee damage - and +1 ranged damage but useless for Assassins, good for Scoundrels though -) and the Mariner's Guild (Water Concealment). And I could easily one-turn them with all the production bonus in the domain. Human Warbreeds have the big advantage of Swimming, which is ideal to go with a Rogue. I also happened to have received a Flying Mount from the Trading Post which had cost me dearly earlier in the game, so I was even more mobile with my Leader (and I had a Swimming, Free Movement AD to go with me).
We thus chose Option 2:

Despite the Large map, the game was broadly decided during mid game.
On turn 25, my Leader and AD hero were south of Hantuli, the Tigran Vassal of AlX. Jean's Leader was south of his domain. We were about 2-3 turns from each other and moving according to the plan designed earlier (see above). We agreed on two paths for our armies, to both be able to clear sites and avoid "eating each other's meals". Ezekiel (Eskild) cooperated with us and provided us with very helpful scouting through 1 Cherub he moved in front of our armies. At that time, I was very low on mana and not able to cast more Crows to scout in front of (both of) us (I was casting Iron Grip on all my cities, among other things).
On the plan below, you can also see my Settler about to reach the continent (below "Lost Library" on the left).

We had also spotted a Giant Dwelling, Tomstod, and I considered an option to move through a river (much faster than by land, thanks to Swimming), reach the Dwelling, take it, and then join back with Jean (option 2, in dark green on the map). At that time, I had also a Sorcerer hero with my main army, and he could do a second group, clearing in the north-south axis. The idea was to meet with all our troops at Eem Elsqua, the Fey Dwelling.
Shortly after, I received a Quest from the Giants, and then confirmed I would go for it.
At that point, the Sinners were very fair play and nice to me and I'd like to thank them for that! I was constantly exchanging the mounts between my Leader and my AD, who had Vision Range Upgrades (+ later, a +2 Vision Range item) and True Sight, to benefit from the +2 Vision Range of Flying Mount. In normal times, the Wyvern would be mounted by my Leader, but everytime I wanted to scout a bit, I would give it to my AD and then back to my Leader. Except that my Leader didn't Swim!! So when I unmounted over a water hex, he drowned!... No warning was given saying: "You're about to drown, are you sure you want to unmount?". I filed a bug/issue report with Triumph and the Sinners allowed me to reload.
(I also had at least 2 crashes)
Jean was very cautious, and probably rightly so, and didn't want to try very hard sites at that point, so he didn't want to clear the Wizard Tower Ruins for instance. That also played a role in the path we chose (I would try the hard sites with my Leader's stack).
So in the end, my Sorcerer took the light blue path, Jean the dark blue path and my Leader the dark green path.
Meanwhile, Ezekiel (until his Cherub got killed) and I scouted Tass' lands and found Fistandantilus.
Fistandantilus had a strong party of Bards, with a strong Warlord hero (level 9) called Girron and was apparently doing great.

Underground, AlX and Ezekiel were expanding well but considered they had never agreed to the initial plan of giving a Dwarf city to AlX to build Boar Riders or coordinate their power surge. So at turn 29, AlX was not really in a position to move forward with an attack army. Ezekiel was clearing toward the middle of the map with his own force and took a Giant Dwelling (and plundered it, not sure to be able to hold it, which proved to be too cautious because our enemies never really reached that point, but with the information at that stage, it was a good move).
They were both building a strong economy.
Fistandantilus moved Girron toward us and at turn 31, he was level 11, and getting dangerously close to Jean's domain (and the Giant Dwelling of Tomstod).
At the same time, Ezekiel spotted the army of Tass, led by a level 7 Tigran AD with some good Orc Crusaders, Black Knight and Martyrs. We later found out he had another hero, a Rogue with some stack concealment, and stack to back them.
On turn 32, Jean and I updated the plan from turn 21.
We had found out that the Fey Dwelling had become a Vassal of Fistandantilus and we were about 2-3 turns away from Tass' army so we had to be cautious. The plan was that I would take the Dwelling and move close to Tass but out of range, concealing in all the Dense Vegetation and sites (Urban Concealment), then move in the back of Tass and attack Gragnano. Jean would strike at the same time but another city, San Nicolo, moving through a route farther north than me. We would have to raze a Watchtower with a Crow or something, to shut the eyes of Tass.


There was a Shrine to the Fallen Angel north of the Feys, which I used and then I moved near the Fey, concealed. I did not attack a Dungeon on the same turn to avoid revealing my position to Fistandantilus as he could see it (and also to keep the Regrowth). The turn after, I attacked the Dwelling in auto-combat as he had kept a Crow adjacent to it. The fight went well and despite the Fey T3 defending it, it fell under our control.
We then moved according to plan and Tass retreated.
We calculated carefully how Tass could move to choose the locations for our stacks.

At the same time, Ezekiel was moving below us UG and was starting to encounter some enemy troops. I sent a Marauder recruited at an Inn to support his scouting, with a Cave Concealed unit with Night Vision (Goblin Marauder = very good for this).
On turn 34, Fistandantilus decided to show us where he was (weird decision, why Fistandantilus?). He had some strong units and maybe hesitated to attack the Merfolk Dwelling of Jean in auto but then decided it was not a good idea.

Things were heating up UG as Warlord Keldon also showed up with some strong stacks, not far from Ezekiel.
And we were also worried about Fistandantilus' Girron's stack, who was last seen close to Jean's domain.
Jean cautiously moved south with a secondary army, scouting in front of him for signs of Girron. On turn 35, I found back Girron with a Crow looking for him: he was near a Naga Dwelling south-east of his previous position and relatively far away from Jean.
On the same turn, Ezekiel found the 2nd and last hero (we had only 2 heroes + 1 Leader) of Fistandantilus: Xor-Thi, a Draconian Arch Druid, level 5. He was accompanied by a Shadow Stalker and some nice mind-controled units (2 Elite Floating Apprentice among other things), showing that Fistandantilus was way ahead of me to produce Shadow Stalkers. At that time, I was still at least 7 turns away from having Shadow Stalker researched. But I had actually started discussing how to produce Shadow Stalkers at turn 28 or even earlier as shown on this discussion with the team (who broadly advised me to directly produce Shadow Stalkers; in the end I went for evolving Scoudrels, as it was much cheaper):

I cleared a Wizard Tower Ruins on turn 35 and got enough RP to research Master Cartographer, which meant I saw all the map (with fog of war) and was subsequently able to plan our moves very efficiently, and to share the information with my allies (though they did not use it as much as they could, never asking me screenshots of the map where they had no vision).
On turn 35, Jean had 7 cities and I think AlX had reached Monoculture earlier (I didn't note when). I didn't note how many cities the rest of us had, but I probably had 4. Ezekiel had 5 cities.
Fistandantilus had 5 cities, Tass 4, Keldon 3 and Hawk 5.
Tass moved east and I was able to circle around him by the west side, moving concealed on Dense Vegetation and sites with my Leader, AD, 2 Warbreeds, Fire Giant and Human Knight.
UG, Ezekiel retreated toward the south in front of Keldon's army who pursued from north to south. AlX was moving from west to east with very experienced and strong stacks. We spotted Hawk's Leader (level 9) and about 4 stacks of units at Ram it Down.

On turn 38, we had a false alert as we thought Keldon was moving toward Jean's domain: a Dungeon had been cleared in the north, UG and scouts from Keldon and Fistandantilus were popping out of the underground near Jean. But scouting parties from Ezekiel and me didn't find anything.
At the same time, in the south, everything accelerated as I spotted Tass' leader with my "watchtower" AD.

Tass had not been very cautious, leaving his Leader with a relatively weak stack (it was a Very Likely fight), and in range of my troops, which he probably thought were further away (they were concealed on the Lost Library). He was probably planning to regroup with his main army who had moved back toward his lands, but I was able to strike and then retreat 1-2 hexes, staying out of range. Tass was in the void.
The army of Tass moved north-east for some reasons... leaving the field open for Jean and I to start capturing and Hasty Plundering his cities one by one.
Jean was moving toward San Nicolo at this time and he changed course to reach Tass' throne. As he was already close, he could make it before Tass came back and he was dead.
UG, Keldon controlled the Archon Dwelling of Bernarius (that Ezekiel had controlled for a short time), Hawk the Fey Dwelling of Fal-Lysse, as well as the Oupost of British Steel and the city of Ram It Down. AlX was coming from the south-west and Ezekiel was retreating from Bernarius toward the south. Keldon moved behind Ezekiel. Hawk was moving toward AlX to confront him at British Steel that the Tigran Dreadnought had just captured.
Hawk had a big army and had built a Fortress at a choke point. It was a game of "are you ready to attack 2 vs 3 at a choke-point?" with movements forward and backward for a few turns.

Exactly at the end of "mid game" (if we consider it to end at turn 40), Jean eliminated Tass by taking this turn and we started the late game of this Large map on a strong position: the armies of Ezekiel and AlX matched those of Hawk and Keldon, we were playing 4 vs 3 and Jean and I were about to conquer all the remaining cities of Tass, getting nice income through the plunder.
Thanks to Master Cartographer, I knew there were two Cave Entrances behind the lines of Fistandantilus, leading straight to Mr. Hawk's core lands. I also knew the position and how to access the cities of Fistandantilus.
We spotted Fistandantilus settling on a unhospitable island south-west of Tass' island and not far, Xor Thi and some Shadow Stalkers and King Shock Serpents (concealed on Water).

While Jean and I considered we had gained full control of Tass' old island, Fistandantilus tried a bold move and took back Tass' old throne. We decided to act cautiously and stayed grouped together, waiting for San Nicolo to be plundered before moving out and trying to get back the throne.
Fistandantilus could have played more aggressively and pressed with more troops at this stage but he was probably as afraid by our troops as we were by his (many Shadow Stalkers, Elite Apprentices, King Shock Serpents...). So he backed down and moved back to his side of the ocean.
Surprisingly, Fistandantilus himself (the Leader) was still playing around the Merfolk Dwelling of Jean in the north.
Fistandantilus did not drain the effects of Shrine of the Fickle Mermaid, Haste Berries and did not garrison Inns all around his island so I was able to take advantage of them with Crows, circling his islands and assessing his defenses.
Around that time, AlX built me a Life Drain sword and Tireless boots, which would make my Total Awareness and First Strike Leader very tough to kill. The sword went to Ezekiel in the end (and I never had to use the gear actually, my Leader never did any big battle, except against Tass earlier).

Meanwhile, UG...
On turn 44, Ezekiel had reached Fal-Lysse and taken it, Keldon right on his heels with 3 stacks of 6 units and 1 stack of 5, all pretty impressive.
On turn 45, Hawk had retreated back to a newly built city between Ram It Down and his other cities.
On turn 47, a new plan was drawn to take advantage of the blockade near Ram It Down: as Hawk and Keldon were busy watching AlX and Ezekiel in the blank of the eye, Jean and me would move in their backs and backstab Hawk with our strike force.
Rhialto, my Sorcerer, was now more than level 11 and had thus Master Illusionist, to conceal the Shadow Stalker, Apprentice and Node Serpent (mind controlled for all of them, and evolved from a mind-controlled Scoundrel for the Stalker) that accompanied him. I had also specifically leveled up a Crow to Elite to go with Rhialto: the Crow had True Sight (Elite) and was scouting in front of Rhialto before joining his stack to benefit from the concealment. Rhialto would circle Fistandantilus' island through the north to attack Dahata and create a diversion to confuse our opponents' on our intentions.

AlX and Ezekiel were not very enthusiastic about the plan as it would mean they would have to wait doing nothing, which seemed boring and not very exciting to them. They planned a very dangerous attack on Keldon, checking his position and preparing to attack him.

Maybe fortunately for us, Keldon did not move south as planned but circled north-west to come back near Hawk. The lock was almost fully in place.
As our allies were growing impatient, I tried to calculate when we could reach Hawk's throne but made some mistakes in my calculations (+ I had not taken into account that the Flying mount my AD would bring me after I embarked with my Leader would not give me Flying... a unit needs to have Flying when it enters water to be able to fly, issue reported to devs).

On turn 48, a Rogue hero invasion Cosmic Event hit our world with Phoenyx and stuff spawning everywhere. I ended up losing a recently settled Outpost (not a big deal) while Jean mind-controlled the level 15 Rogue hero... (by the way, we should report that to devs, no? or change it in the balance mod)
A third phase of our attacks was launched at around the same time: Ezekiel had been moving UG through the northernmost area and was getting close to Madrid, north of Keldon's lands. Meanwhile, one of my Crow had recruited units at an Inn and they soon arrived 2 turns away from Rome, the throne of Keldon. And another Crow recruited an Eagle Rider near Amsterdam (previously Bernarius, the Archon Dwelling).
A fourth phase launched soon after (on turn 51) to divert attention from our big strike on Hawk's back with Jean: I recruited units at an Inn in the south-eastern corner of Fistandantilus' island and attacked his cities there. This was chaos with attacks everywhere!

Meanwhile, Jean spotted an opportunity to take down Fistandantilus' leader on turn 48 and started to prepare for it, moving his secondary army closer and closer to the target, with Draconian Flyers monitoring Fistandantilus' every moves, while staying out of sight.
All our operations had benefited a lot from a Cosmic Event reducing the vision range of everyone by 2, that I had chosen earlier after opening a Cataclysm Box.
While we were about to enter the UG in the back of Hawk, we spotted Girron and Xor Thi waiting for us at the wrong place, west of Fistandantilus' island.
On turn 51, Ezekiel and AlX finally retreated behind the choke point where Tass had previously built a Fortress (which was razed at some point). They stayed there for the rest of the game.

The rest of the game was about taking Hawk's throne, putting pressure on Keldon in the north, snipping Fistandantilus' cities and casting Incite Revolt and Guild of Shadow Thieves on them... until they surrendered. Jean managed to snipe Fistandantilus' Leader.
An illustration of the economy of Fistandantilus' collapsing following my harassment on his cities:

Overall, I believe we had a combination of individual good performances (check the scores below) and good strategies (the common march with Jean, and the scouting of Ezekiel; the elimination of Tass; the lock with Ezekiel and AlX at Ram It Down; the backstabbing of Keldon with Ezekiel; the backstabbing of Hawk of Jean and me; the harrassing of Fistandantilus without facing him directly) which led us to victory. The Sinners did not display a very coordinated strategy this time, it would be interesting to hear their side of the game.
I believe we could have an even stronger team if each person played more for the team and less for himself, even if we probably had some of the best AoW3 PBEM players in the team this time.
The scores are below. I displayed them at turn 39, just before Tass was eliminated.
For general scores, we clearly see that AlX, Ezekiel, Jean, Fistandantilus and I are way ahead of the rest, Keldon is in a 2nd group and Tass and Hawk are behind. The teams were not very balanced so we do not have much glory to have won. Still, it was very interesting for me to play my first 4vs4 and I'm grateful to the Sinners for having accepted to play us.

Interestingly, this difference was already apparent on turn 39 when Tass died. And Fistandantilus was ahead of us, an indicator of his skills!

In terms of Domain, AlX (Amanda) was ahead most of the time, thanks to his numerous settlements as a Tigran Dread. I was behind at the beginning but, to my surprise, made up for my weak start later on.

In terms of Happiness, it's interesting to see the end of the game: I reached more than 400 thanks to Wealthy Empire (that I had and kept since almost turn 40, rationing my expenses to keep it on, to increase my incomes) and the bonus from getting Evil (I razed a lot of cities). Conversely, Fistandantilus went to -200 because I kept him there by capturing his cities and in the end destroying his economies with strategic spells.

In terms of Knowledge, Jean was way ahead of us as he focused a lot on it as a Sorcerer, getting his first Eldritch's Horror pretty early (didn't note when).
I came third thanks to clearing and Iron Grip, maximizing the RP income from my city. Fistandantilus did well too!

Finally, the military!
There is something very interesting to highlight: on turn 19 I was the last and almost as weak as when I started the game with only 400+ points. Then I Charmed the two Human Warbreeds and got started. With v1.21, this would be much more difficult or even impossible, because of the battle enchantments now present on Dungeons, precisely to avoid things like what I did.

When Tass was killed, by contrast, our team was the strongest militarily and our advantage grew over time.

Written on 2017-06-26 17:55:15
Confirmed by Tasslehoff
Written on 2017-06-26 17:53:42
Confirmed by Fistandantilus
Written on 2017-06-24 20:20:38
Confirmed by Ezekiel
Written on 2017-06-24 08:59:52
Confirmed by AlXStormrage
Written on 2017-06-22 13:12:42
Confirmed by Mr. Hawk
Written on 2017-06-22 10:29:22
Match has been reported, please confirm!
I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.
Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.
Good look to everybody!
Edit: the "double win account" is under test, probably wont work
Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)
Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx
Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!
Ok guys, we have a problem (that caused this delay).
Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...
My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.
I'm not sure how to fix this.
If I do a revert (or a couple) will the game go back to 1.555?
SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?
Excellent! I have joined the game successfully...
Should be 1.555 now, same name and psw, check if you can join.
Ouch, that's a pity!
No open beta on GOG indeed...Â
So, should I leave the game so you can play?Â
I'd happily join any 1.555 / non-open beta game though!
Yeah, I was assuming everyone was on Steam...
Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.
I'll ask the others and maybe recreate the game later.
Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy
Hi guys,
I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?
Game has been created as PBEM4
Password is: Alliance
Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk
It's a team game so make sure to choose the correct team when you join
Have fun!
P.S.
I've set Unifier victory off so it's a pure conquest game.
Written on 2015-05-16 10:31:32
Hannibal2000 joined!!
Written on 2015-05-16 10:16:46
Mr. Hawk joined!!
Written on 2015-05-16 10:16:33
Tasslehoff joined!!
Written on 2015-05-14 23:29:47
SpiritSeeker joined!!
Written on 2015-05-14 18:29:24
Warlord Keldon joined!!
Game#20 | Round 3 : PBEM 2v2 team tournament 2016 #17 | Savegame |
Played: 2017-03-03 | Amount of Humans: 4 |
Kind of Report: PBEM 2v2 team tournament 2016 | Kind of game: PBEM |
Game-value: 64 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | Tussell | Necromancer | Tigrans | 1 | 14 | 0 | 0 | here | |
1 | gabthegab | Necromancer | Tigrans | 1 | 7 | 0 | 0 | here | |
2 | Fistandantilus | Theocrat | Dwarves | 2 | -11 | 0 | -30 | here | |
2 | Warlord Keldon | Archdruid | Elves | 2 | -11 | 0 | -30 | here |
Remark:
Written on 2017-08-01 22:58:45
I've looked through my messages and see nothing related to this game so I suppose I never sent anything unless I talked to one of the judges through some other medium. I don't recall who was which race and am surprised you do, I remember very little from this game as it seems like a life time ago.
Written on 2017-08-01 09:11:14
While updating the class/race for round 5, I discovered that it seems we didn't have the class/race of gab and Tussel for this match... I said so in the game blog and no judge gave a green light to start the match.
So Tussel and gab, did you remember sending the class/race? Do you have PM or emails showing it?
Also, a small detail: isn't it Fistandantilus who was playing AD and Warlord playing Theo? Would be good to correct if that was the case, to display correct personal stats on their profile (can be interesting for opponents to assess their playstyle ).
Written on 2017-03-04 14:17:42
Confirmed by Fistandantilus
Written on 2017-03-03 18:51:11
Confirmed by Tussell
Match has been reported, please confirm!
|
I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.
Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.
Good look to everybody!
Edit: the "double win account" is under test, probably wont work
Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)
Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx
Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!
Ok guys, we have a problem (that caused this delay).
Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...
My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.
I'm not sure how to fix this.
If I do a revert (or a couple) will the game go back to 1.555?
SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?
Excellent! I have joined the game successfully...
Should be 1.555 now, same name and psw, check if you can join.
Ouch, that's a pity!
No open beta on GOG indeed...Â
So, should I leave the game so you can play?Â
I'd happily join any 1.555 / non-open beta game though!
Yeah, I was assuming everyone was on Steam...
Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.
I'll ask the others and maybe recreate the game later.
Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy
Hi guys,
I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?
Game has been created as PBEM4
Password is: Alliance
Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk
It's a team game so make sure to choose the correct team when you join
Have fun!
P.S.
I've set Unifier victory off so it's a pure conquest game.
Written on 2015-05-16 10:31:32
Hannibal2000 joined!!
Written on 2015-05-16 10:16:46
Mr. Hawk joined!!
Written on 2015-05-16 10:16:33
Tasslehoff joined!!
Written on 2015-05-14 23:29:47
SpiritSeeker joined!!
Written on 2015-05-14 18:29:24
Warlord Keldon joined!!
Game#19 | Round 2 : PBEM 2v2 team tournament 2016 #10 | |
Played: 2017-02-03 | Amount of Humans: 4 |
Kind of Report: PBEM 2v2 team tournament 2016 | Kind of game: PBEM |
Game-value: 61 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | Fistandantilus | Rogue | Goblins | 2 | 11 | 0 | 0 | here | |
1 | Warlord Keldon | Rogue | Orcs | 2 | 11 | 0 | 0 | here | |
2 | Gilafron | Necromancer | Dwarves | 1 | 0 | 0 | -43 | here | |
2 | Olop | Necromancer | Dwarves | 1 | 0 | 0 | -30 | here |
Remark:
Written on 2017-02-03 18:20:55
Though I do think Gilafron and I were behind it
would have been interesting to finish out.
Good game!
Written on 2017-02-03 17:50:33
It was closer than is seems, well played and good luck with the rest of the tourny!
I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.
Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.
Good look to everybody!
Edit: the "double win account" is under test, probably wont work
Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)
Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx
Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!
Ok guys, we have a problem (that caused this delay).
Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...
My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.
I'm not sure how to fix this.
If I do a revert (or a couple) will the game go back to 1.555?
SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?
Excellent! I have joined the game successfully...
Should be 1.555 now, same name and psw, check if you can join.
Ouch, that's a pity!
No open beta on GOG indeed...Â
So, should I leave the game so you can play?Â
I'd happily join any 1.555 / non-open beta game though!
Yeah, I was assuming everyone was on Steam...
Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.
I'll ask the others and maybe recreate the game later.
Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy
Hi guys,
I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?
Game has been created as PBEM4
Password is: Alliance
Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk
It's a team game so make sure to choose the correct team when you join
Have fun!
P.S.
I've set Unifier victory off so it's a pure conquest game.
Written on 2015-05-16 10:31:32
Hannibal2000 joined!!
Written on 2015-05-16 10:16:46
Mr. Hawk joined!!
Written on 2015-05-16 10:16:33
Tasslehoff joined!!
Written on 2015-05-14 23:29:47
SpiritSeeker joined!!
Written on 2015-05-14 18:29:24
Warlord Keldon joined!!
Game#18 | King Serpents vs Team Italy | |
Played: 2016-11-15 | Amount of Humans: 8 |
Kind of Report: ffaen | Kind of game: PBEM |
Game-value: 88 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | Jonny Thunder | Rogue | Goblins | 1 | 61 | 30 | 0 | here | |
1 | marcuspers | Theocrat | Dwarves | 1 | 20 | 0 | 0 | here | |
1 | Jean_de_Metz | Dreadnought | Humans | 1 | 19 | 0 | 0 | here | |
1 | Evgendil | Archdruid | Elves | 1 | 20 | 0 | 0 | here | |
2 | Warlord Keldon | Warlord | Orcs | 2 | -24 | 0 | -50 | here | |
2 | Mr. Hawk | Dreadnought | Humans | 2 | 0 | 0 | -94 | here | |
2 | Tasslehoff | Rogue | Goblins | 2 | 0 | 0 | -57 | here | |
2 | Fistandantilus | Sorcerer | Frostlings | 2 | -27 | 0 | -50 | here |
Remark:
Written on 2016-11-24 17:36:50
Nice game
Written on 2016-11-24 17:34:03
Confirmed by Mr. Hawk
Written on 2016-11-17 14:27:01
Confirmed by Warlord Keldon
Written on 2016-11-17 13:57:14
I think Jonny`s maneuver started on 15-20 turn brought us victory. Then many people in our team believed this maneuver is suicidal, and even I shared this point of view. But in the end, thanks to Jonny, we can strenghten our positions in the North West of underground and take all seals in this area. Since Jean lost control of seals on the surface, these underground seals decided the fate of this game.
Written on 2016-11-16 17:04:36
Nice game, i was not of much help though. At least i could take a sneaky little revenge after Tasselhof razed my throne. Long live the goblin rogue ;-)
GG
Written on 2016-11-16 16:45:25
Confirmed by Jonny Thunder
Written on 2016-11-16 14:03:54
I have quite a few screenshots and videos of the match, i guess best is to start from the video in turn number 30, where you hatched the plan
Will try add a few more interesting ones later on.
Written on 2016-11-16 12:28:35
I hate seals and towers victory condition, but we made some big mistakes in the early game.
See you guys.
Ciaone :-)
Written on 2016-11-16 11:39:30
Confirmed by Fistandantilus
Written on 2016-11-15 23:28:40
A nice game, I'm gonna edit the report tomorrow, now it's 2 a.m. at my place! Many interesting battles in the game, I hope other players share some screenshots and thoughts as well!
I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.
Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.
Good look to everybody!
Edit: the "double win account" is under test, probably wont work
Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)
Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx
Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!
Ok guys, we have a problem (that caused this delay).
Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...
My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.
I'm not sure how to fix this.
If I do a revert (or a couple) will the game go back to 1.555?
SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?
Excellent! I have joined the game successfully...
Should be 1.555 now, same name and psw, check if you can join.
Ouch, that's a pity!
No open beta on GOG indeed...Â
So, should I leave the game so you can play?Â
I'd happily join any 1.555 / non-open beta game though!
Yeah, I was assuming everyone was on Steam...
Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.
I'll ask the others and maybe recreate the game later.
Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy
Hi guys,
I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?
Game has been created as PBEM4
Password is: Alliance
Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk
It's a team game so make sure to choose the correct team when you join
Have fun!
P.S.
I've set Unifier victory off so it's a pure conquest game.
Written on 2015-05-16 10:31:32
Hannibal2000 joined!!
Written on 2015-05-16 10:16:46
Mr. Hawk joined!!
Written on 2015-05-16 10:16:33
Tasslehoff joined!!
Written on 2015-05-14 23:29:47
SpiritSeeker joined!!
Written on 2015-05-14 18:29:24
Warlord Keldon joined!!
Game#17 | Round 1 : PBEM 2v2 team tournament 2016 #4 | |
Played: 2016-11-03 | Amount of Humans: 4 |
Kind of Report: PBEM 2v2 team tournament 2016 | Kind of game: PBEM |
Game-value: 61 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | Fistandantilus | Sorcerer | Frostlings | 1 | 8 | 0 | 0 | here | |
1 | Warlord Keldon | Theocrat | Dwarves | 1 | 21 | 10 | 0 | here | |
2 | Mr. Hawk | Necromancer | Dwarves | 2 | 0 | 0 | -56 | here | |
2 | Tasslehoff | Dreadnought | Goblins | 2 | 0 | 0 | -44 | here |
Remark:
I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.
Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.
Good look to everybody!
Edit: the "double win account" is under test, probably wont work
Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)
Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx
Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!
Ok guys, we have a problem (that caused this delay).
Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...
My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.
I'm not sure how to fix this.
If I do a revert (or a couple) will the game go back to 1.555?
SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?
Excellent! I have joined the game successfully...
Should be 1.555 now, same name and psw, check if you can join.
Ouch, that's a pity!
No open beta on GOG indeed...Â
So, should I leave the game so you can play?Â
I'd happily join any 1.555 / non-open beta game though!
Yeah, I was assuming everyone was on Steam...
Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.
I'll ask the others and maybe recreate the game later.
Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy
Hi guys,
I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?
Game has been created as PBEM4
Password is: Alliance
Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk
It's a team game so make sure to choose the correct team when you join
Have fun!
P.S.
I've set Unifier victory off so it's a pure conquest game.
Written on 2015-05-16 10:31:32
Hannibal2000 joined!!
Written on 2015-05-16 10:16:46
Mr. Hawk joined!!
Written on 2015-05-16 10:16:33
Tasslehoff joined!!
Written on 2015-05-14 23:29:47
SpiritSeeker joined!!
Written on 2015-05-14 18:29:24
Warlord Keldon joined!!
Game#16 | TRUE FFA | Savegame |
Played: 2016-10-08 | Amount of Humans: 8 |
Kind of Report: ffaen | Kind of game: PBEM |
Game-value: 86 |
Result | Player | Classes | Races | Team | Points | Extra Points | Missed Points | Quitter | Rate |
---|---|---|---|---|---|---|---|---|---|
1 | AlXStormrage | Necromancer | Frostlings | 6 | 46 | 0 | 0 | here | |
2 | Ezekiel | Sorcerer | Goblins | 4 | 35 | 0 | -20 | here | |
3 | $eeR | Sorcerer | Draconians | 1 | 60 | 30 | -80 | here | |
4 | Warlord Keldon | Sorcerer | Draconians | 8 | 0 | 0 | -113 | here | |
5 | Castaneda | Archdruid | Dwarves | 5 | 29 | 14 | -160 | here | |
6 | Gilafron | Sorcerer | Elves | 3 | 13 | 6 | -200 | here | |
7 | Olop | random | random | 2 | 0 | 0 | -123 | here | |
8 | Lightform | Sorcerer | Tigrans | 7 | 0 | 0 | -137 | here |
Remark:
Written on 2016-10-21 22:25:55
I think WL Keldon is the man who took him down... at least I think it was him.
Lightform was playing Black player - the last in the queue, played as Tigran, though I don't remember what class exactly did he play.
Written on 2016-10-21 18:58:06
Can someone confirm what happened to Lightform in this game? AlX told me he played the game but Lightform said he didn't?
Written on 2016-10-11 20:09:01
Confirmed by $eeR
Written on 2016-10-09 05:09:50
I wonder why I am listed in this game when as far as I can tell I didn't even play in it ?
Written on 2016-10-08 22:30:57
Confirmed by Ezekiel
Written on 2016-10-08 15:58:48
Well this big game is finally overÂ
what can I say - I was the sneaky one this time  I tried to stay low throughout the game, making a Non-aggression pact with Eskild and at the same time had expanded to the utmost - as can be seen from the screenshots at the end of the game I had quite a number of the "meat (cow) cities" (with the single purpose to bring me as much gold as possible).
While I was expanding, started clearing all of the available sites with my 4 hero stacks + leader, resulting in every single site (including mythical) to submit to me and bringing me benefits.
When only 4 players were left, we've had some conversation with Eskild, where he'd try to persuade me that he was at the disadvantage - initially I believed it and tried to shift balance of deadlock between 3 sorcerers in his favour (for me - the longer the deadlock existed - the more beneficial). Later on I realised that he might be playing me, so had sent some enquiries to Seer and Keldon and afterwards pulled my troops back.
In the same time I started mass producing armies, and prepared plans to sweep Eskild's empire at the first signs of aggression (or if we suddenly would be only 2 players left).
Thinking further, I had scouted that Eskild is pushing Seer and Keldon quite strongly so had decided to have my own share of their empires - had attacked the South-West border of Seer's empire and had burned 2 or 3 cities. In the process, Keldon had tried to capture a city from me (with some strong stack), and was slaughtered as a result by the upcoming armies.
Few turns later we've met at the Seer's capitol. I had a feeling that I would need to attack Seer more that once to finally subdue him, but didn't expect Eskild being this close.Â
In the end I lost 4 stacks (including some of the valuable hero artifacts), had managed to take the Seer's capitol, but had to retreat hastily. Next turn I've put my stacks in the narrow pass (and I actually had a feeling that should move further away ), where there were dirt walls from one side.
My sense of danger was correct, Eskild exploited it, and had attacked my 3 stacks with his own domineering forces (EHs, over 20lvl heroes, apprentices and so on).
At the same time my blitzkrieg plan was put into action - in 2 turns I had control over most of Eskid's native cities, and furthermore mass production of units started.Â
At this point I was rushing some of the race governments upgrades to have option to win by Unity beacons. While preparing some pretty massive amount of stacks deploying all over the map, had started to build 3 of the Unity Beacons and scouted the whereabouts of Eskild's armies core.
in a couple of turns Eskild emerged at the South-East border of my UG empire. I backed down for few turns to accumulate more stacks in the vicinity, as I understood that there might needed 2 or 3 waves of 3-4 stacks to take just 3 of his main stacks (yeah, that's the power of sorccerer leader  ). At the same time there was one diversion army at the North-East side of the surface, which had been taken out in 2 waves.
In the end Eskild had made a small mistake, he had tried to run past me to get to my cities, had sent his flying stack with the 23lvl theo hero (the bane of Undead) to take the remote city (I abandoned it beforehand and used as bait), while his other 3 stacks were placed where I could get them with the 7 or even 8 stacks of my own. I immediately exploited it and had sent his leader in the 2-nd wave. (1 wave=4 stacks of units).Â
Afterwards Eskild conceded.
Ty for game everyone, hope we can play some more such epic games in the future
Back to the game page
I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.
Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.
Good look to everybody!
Edit: the "double win account" is under test, probably wont work
Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)
Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx
Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!
Ok guys, we have a problem (that caused this delay).
Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...
My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.
I'm not sure how to fix this.
If I do a revert (or a couple) will the game go back to 1.555?
SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?
Excellent! I have joined the game successfully...
Should be 1.555 now, same name and psw, check if you can join.
Ouch, that's a pity!
No open beta on GOG indeed...Â
So, should I leave the game so you can play?Â
I'd happily join any 1.555 / non-open beta game though!
Yeah, I was assuming everyone was on Steam...
Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.
I'll ask the others and maybe recreate the game later.
Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy
Hi guys,
I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?
Game has been created as PBEM4
Password is: Alliance
Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk
It's a team game so make sure to choose the correct team when you join
Have fun!
P.S.
I've set Unifier victory off so it's a pure conquest game.
Written on 2015-05-16 10:31:32
Hannibal2000 joined!!
Written on 2015-05-16 10:16:46
Mr. Hawk joined!!
Written on 2015-05-16 10:16:33
Tasslehoff joined!!
Written on 2015-05-14 23:29:47
SpiritSeeker joined!!
Written on 2015-05-14 18:29:24
Warlord Keldon joined!!