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You have to login, when you want use this functions!Overview 2022 PBEM Tournament Player Pool | PBEM | (Free slots)
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Description:
The Championsleague is ongoing and its season 2 is starting in April 2022.
The 2019 PBEM Duel Tournament is finished.
== Archive of old tournaments (please also check the Hall of Fame): ==
- A PBEM tournament (the 2015 PBEM Duel Tournament) was organized and started in 2015. It was split into 3 tournaments (16 players; 8 players #1 and 8 players #2). It entered its final phase (between the winners of each of the 3 branches) in October 2016 and was won by gabthegab in March 2017. Check out the report of: match #1 (report, match #2 (report), match #3 (report), match #4 (report) and to get an overview: the Final phase roster
- The 2016 2vs2 Team PBEM tournament started on 15 July 2016 and was won by team Coup de Grâce (gabthegab and Tussel) on 23 October 2018. The finale and the semi-finale (the match in between was conceded by team Green elephant).
- The 2017 PBEM Duel Tournament started on 31 January 2017 and was won by gabthegab on 18 October 2018. The finale(gabthegab vs Jean de Metz) and the videos.
The 2018 PBEM 2vs2 Tournamentstarted on 17 September 2018 and was won by Dread & Mac (DreadReapr and marcuspers) on 1 June 2020. The 3vs3 Tournament started on 12 February 2018 and was won by Dos Equis XX ($eeR+El_Lobo+Badok) on 30 April 2021 , it has its own, dedicated, Pool: 2018 PBEM Team Mini-Tournament Discussion Pool The Championsleague:
Season 1 started on 13 October 2021 and was won by mahimka. It ended on 4 April 2022. Season 2 should start on 25 April 2022.
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Information 2018 PBEM Tournament Player Pool
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Information 2018 PBEM Tournament Player Pool
Registrations are open: https://www.the-battlefield.c... Remember to register your team there if it's not yet done.
Two more teams confirmed:
- Fluksen & Blue Panther
- Melciar & Nook
I think that puts us to 13 confirmed teams, so lacking 3 more.
Players without teams that I know of:
- Loki
- SleepingDog
- $eeR
- Longinus
- personian
- darkapothem
== 2017 PBEM Duel Tournament ==
rrrrookie won the lucky prize, congratz to him for his great luck, may the Halfling Gods keep smiling on him for the next tournament.
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Information 2018 PBEM Tournament Player Pool
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Information 2018 PBEM Tournament Player Pool
Registrations opened: one member of the team has to click on "Join" there to register his team for both players: https://www.the-battlefield.c... ! The Tournament itself will start around mid-September.
Please check the Rules section for the settings and the Prizes section for details on the prizes for the winners and participants.
As explained in the Prizes section, if more than 60€ are donated for the prizes, the extra money will help pay for 3D models for the Shadow Realm Community Expansion, namely the Shadow Demon models:
We've got one more team confirmed, bringing the total to 11 so we need 5 more teams to reach 16:
- rrrrookie & phirpo
Players without teams that I know of:
- Loki
- SleepingDog
- $eeR
- Longinus
- personian
- Melciar
== 2017 PBEM Duel Tournament ==
I launched the random draw for the lucky prize of the Duel Tournament! The result will be known in about 24 hours. I rechecked the rules for the prizes and I see a made a mistake in my last post: it can be attributed to a top 3 player too. I sent a PM to all the players who donated money above 3€ last time to send them the link to check the result in 24 hours (the draw is done by this site: http://www.randomresult.com/t... />Good luck to all the participants in the draw!
== Balance ==
v1.25 should be released on the main branch around 23 August.
Please note that "Clear the rapids" is available only in games launched after 14 July, sorry about the inconvenience (due to a technical limitations in the way spells starting researched are dealt with by the game).
need partner
A proposal has been made to get some small, symbolic and nice prizes for the Tournaments: that would be the same system as for the 2017 PBEM Duel Tournament. Optional donations would be open and would serve both to collect money for the prizes, but also to fund the 3D models of the Shadow Demons for the community expansion (see details on the link).
Triumph might also contribute with some AoW: PF related prizes. We'll see later.
We now have 10 teams who expressed interest, the last two are:
- rockem4053 & Elio
- mahimka & Retromancer
Players without teams that I know of:
- Loki
- SleepingDog
- $eeR
- phirpo
- rrrrookie
- Longinus
- personian
- Melciar
Registrations should open next week but will remain open probably for 1.5 months.
== 2017 PBEM Duel Tournament ==
11 players donated some money for the prizes of this tournament. 98€ were collected and a proposal has been posted on the forum for the amount for each prize.
As we already know the first three players (gab, Jean, me), we can draw the lucky prize now and give it to a non-top 3 player. I plan to do that next week and I plan to use the website http://www.randomresult.com/t... to have an independent system to prove the person was selected randomly (please feel free to propose another one, the ones Skuns used for his tournament are in Russian so not easy and I'd prefer a non-Russian website ).
Thanks to IIaanor's efforts (with an independent artist), we have a nice, hand-drawn, picture to put on a t-shirt or a mug for the winner.
== Balance ==
v1.25 is available on the beta branch and should be updated soon to include the Rapids' change that adds areas of normal rivers into rapids, to limit their length. A bug with Hide Out starting researched will also be corrected.
Reminder: opinions are required on:
- 4 options to boost Engineers
- find solutions to fix the "No city economy",
Two games are open if some want to train for the Tournament:
2vs2 practice (organised by phirpo)
2 vs 2 Out of Tourney (vs Skuns & Kruel, who apparently don't plan to join the Tournament)
The settings for the Tournament have been proposed here: http://aow.triumph.net/forums... Please check them and comment them now! It will be too late after the Tournament starts.
The proposed rules are also proposed in the same thread: http://aow.triumph.net/forums... />Please check the proposal for the class/race choice in particular.
Players without teams that I know of:
- Fluksen
- Loki
- SleepingDog
- $eeR
- phirpo
- rrrrookie
- Longinus
== Balance ==
The changelog of v1.25 has been published.
Opinions are required on:
- 4 options to boost Engineers
- find solutions to fix the "No city economy", i.e. the fact that you can survive with no or few cities, just by clearing sites
== Misc ==
Check out the interview of The green elephant (Jean de Metz + Melciar) to learn some tricks for the next 2vs2 Tournament! Interview of Jean de Metz & Melciar - 3rd of the 2016 2vs2 PBEM Tournament (part 1)
And read the excellent Stronghelm Globe newspaper by Fluksen, BBB and Rhaeg: It contains among other things an interview with DreadReaper, with some insights into his live MP play.
pbem Team Mini Tournament
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Information 2018 PBEM Tournament Player Pool
You can create new 2vs2 games through the menu Games / Create Game.
== Next 2vs2 Tournament ==
Reminder: the balance mod will be used together with the Strong Defender Normal Reward mod.
I'd also like to use the Shadow Realm Community Expansion in the tournament, probably with a map size adjustment (to take into account the +50% area due to the Shadow layer), whenever the expansion is ready and a balance patch is published in the balance mod (so probably not before round 5 or something).
We already have 7 teams interested, the last ones being (+ I heard of another probable team):
- Marcuspers & DreadReaper
- Jean de Metz & Hellbrick
Players without teams that I discussed with:
- Fluksen
- Loki
- Kruel
- Skuns453Lirik902
- SleepingDog
- $eeR
- phirpo
== Balance ==
One topic that might be considered for v1.26 is discussed on the forum if you'd like to share your opinion: Balancing Flying and Floating units
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Information 2018 PBEM Tournament Player Pool
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Information 2018 PBEM Tournament Player Pool
Our team will be called King Reapers
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Information 2018 PBEM Tournament Player Pool
Other teams I've heard of, in addition to the 3 listed last week:
- ElLobo & Earl
- Olop & Gilafron
Players without teams that I discussed with:
- DreadReapr
- Fluksen
- Loki
- Kruel
- Skuns453Lirik902
v1.25 might be ready in about 2 weeks, then the tournament would start in 2.5 months (early September). Registration would be open for about 2 months, starting in 2-3 weeks.
== Balance ==
@Zytozid: if you mean you can transform just 1 hex into river and keep the 2 adjacent ones to rapids, yes it's true but you can still be attacked by land or with your opponent moving all around the rapids. Also, there is another change implemented in v1.25 that makes rapids no longer than 5 hexes, so you can't really create a big choke point.
These changes are confirmed for v1.25, check out the preliminary changelog of the version we'll use for the next 2vs2 Tournament here:
Th10b
Martyr have a specific tier parameter: they reach Expert at 70 XP instead of 35 XP and reach Elite at 140 XP instead of 70 XP. Regeneration is available at Expert (was Elite).
AD02a
Poison Domain can be cast on cities owned by the caster's allies (was only caster’s cities).
GC55
A new Avatar spell, “Terraform Blocked Rivers†(rapids) is available as a starting spell. It allows to terraform blocked rivers into (unblocked) rivers (when in domain) for 12 mana per hex
GC56
Path of xx (Frost, Decay, Life, …) abilities become strategic activable abilities giving the Path for 1 turn
GC50a
The True Resurect skill unlocks two spells : True Resurect (50 CP) which can affect any unit and Lesser True Resurect (25 CP) which can affect only allied units (was True Resurect costs 25 CP and can affect any unit).
GC07b
A new “Square Medium†map size is available: 89 x 89 (by comparison, Medium is 73 x 97).
But might allow to create a very easily defendable position, won't it? Maybe the target should not be a hex but one hex + all surrounding ones (if that is feasible), so you cannot as easily create choke points to your empire.
Keep in mind that it will be usable only inside your domain. Basically the idea is to prevent starts where you're blocked by a rapid separating you from your closest independent city.